render playerlist

This commit is contained in:
2025-08-23 11:36:23 +02:00
parent 5b6254c690
commit 73dd2dabfa
6 changed files with 59 additions and 3 deletions

View File

@@ -40,9 +40,10 @@ class StateMachine {
auto* currentState = m_State.get();
auto newState = std::make_unique<T>(static_cast<TDerived&>(*this), std::forward<Args>(args)...);
// This allows chaining
if (m_State.get() == currentState)
if (m_State.get() == currentState) {
m_State = std::move(newState);
OnStateChange(*m_State);
OnStateChange(*m_State);
}
return static_cast<T*>(m_State.get());
}

View File

@@ -0,0 +1,20 @@
#pragma once
#include <td/render/Renderer.h>
#include <client/PlayerManager.h>
namespace td {
namespace render {
class PlayerListRenderer : public BasicRenderer {
private:
const client::PlayerManager& m_Players;
public:
virtual void Render(float a_Lerp) override;
PlayerListRenderer(const client::PlayerManager& a_Players);
~PlayerListRenderer() {}
};
} // namespace render
} // namespace td