begin serversimulation

This commit is contained in:
2025-08-03 18:20:21 +02:00
parent c0a560a16e
commit 731c742346
6 changed files with 58 additions and 25 deletions

View File

@@ -1,18 +1,18 @@
#include <td/simulation/RealTimeSimulation.h>
#include <td/simulation/ClientSimulation.h>
#include <chrono>
namespace td {
namespace sim {
const protocol::LockStep RealTimeSimulation::EMPTY_LOCKSTEP;
const protocol::LockStep ClientSimulation::EMPTY_LOCKSTEP;
std::uint64_t GetTime() {
return static_cast<std::uint64_t>(
std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::system_clock().now().time_since_epoch()).count());
}
RealTimeSimulation::RealTimeSimulation(game::World& a_World, GameHistory&& a_History, std::uint64_t a_StepTime) :
ClientSimulation::ClientSimulation(game::World& a_World, GameHistory&& a_History, std::uint64_t a_StepTime) :
m_StepTime(a_StepTime),
m_World(a_World),
m_CurrentTime(0),
@@ -27,7 +27,7 @@ RealTimeSimulation::RealTimeSimulation(game::World& a_World, GameHistory&& a_His
Step();
}
RealTimeSimulation::RealTimeSimulation(game::World& a_World, std::uint64_t a_StepTime) :
ClientSimulation::ClientSimulation(game::World& a_World, std::uint64_t a_StepTime) :
m_StepTime(a_StepTime),
m_World(a_World),
m_History(std::numeric_limits<std::uint16_t>::max()),
@@ -39,7 +39,7 @@ RealTimeSimulation::RealTimeSimulation(game::World& a_World, std::uint64_t a_Ste
Step();
}
float RealTimeSimulation::Update() {
float ClientSimulation::Update() {
// TODO: handle freezes (m_CurrentTime > 2 * m_StepTime)
m_CurrentTime += GetTime() - m_LastTime;
m_LastTime = GetTime();
@@ -50,7 +50,7 @@ float RealTimeSimulation::Update() {
return (float)m_CurrentTime / (float)m_StepTime;
}
void RealTimeSimulation::Step() {
void ClientSimulation::Step() {
const auto& step = m_History[m_CurrentStep];
if (step.has_value()) {
m_LastSnapshot = m_World.Tick(step.value(), FpFloat(m_StepTime) / FpFloat(1000));
@@ -61,7 +61,7 @@ void RealTimeSimulation::Step() {
m_CurrentStep++;
}
void RealTimeSimulation::HandlePacket(const protocol::packets::LockStepsPacket& a_LockSteps) {
void ClientSimulation::Handle(const protocol::packets::LockStepsPacket& a_LockSteps) {
const auto& steps = a_LockSteps->m_LockSteps;
for (std::size_t i = 0; i < LOCKSTEP_BUFFER_SIZE; i++) {
m_History[a_LockSteps->m_FirstFrameNumber + i] = steps[i];
@@ -69,15 +69,17 @@ void RealTimeSimulation::HandlePacket(const protocol::packets::LockStepsPacket&
FastReplay();
}
void RealTimeSimulation::HandlePacket(const protocol::packets::PredictCommandPacket& a_Predict) {}
void ClientSimulation::Handle(const protocol::packets::PredictCommandPacket& a_Predict) {
}
void RealTimeSimulation::FastForward(std::size_t a_Count) {
void ClientSimulation::FastForward(std::size_t a_Count) {
for (std::size_t i = 0; i < a_Count; i++) {
Step();
}
}
void RealTimeSimulation::FastReplay() {
void ClientSimulation::FastReplay() {
if (m_LastValidStep >= m_CurrentStep)
return;