begin serversimulation
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22
include/td/simulation/ServerSimulation.h
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22
include/td/simulation/ServerSimulation.h
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#pragma once
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#include <td/game/World.h>
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namespace td {
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namespace sim {
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// TODO: OnEnd signal
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class ServerSimulation {
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private:
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game::World& m_World;
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std::uint64_t m_StepTime;
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std::uint64_t m_CurrentTime;
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public:
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ServerSimulation(game::World& a_World, std::uint64_t a_StepTime);
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void Update();
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};
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} // namespace sim
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} // namespace td
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