begin serversimulation
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@@ -21,10 +21,8 @@ struct UpgradeTower {
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sp::BitField<std::uint8_t, 4> m_Upgrade;
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};
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using EntityTypeInt = std::uint8_t;
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struct SpawnTroop {
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sp::BitField<EntityTypeInt, 5> m_Type;
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sp::BitField<EntityType, 5> m_Type;
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sp::BitField<std::uint8_t, 3> m_Level;
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EntityCoords m_Position;
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PlayerID m_Sender;
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@@ -95,6 +95,16 @@ struct WorldData {
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game::ChunkList m_Chunks;
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};
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struct SpawnTroop {
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sp::BitField<EntityType, 5> m_Type;
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sp::BitField<std::uint8_t, 3> m_Level;
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};
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struct PlaceTower {
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TowerType m_Type;
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TowerCoords m_Position;
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};
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} // namespace pdata
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} // namespace protocol
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} // namespace td
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