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37
include/td/simulation/GameHistory.h
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37
include/td/simulation/GameHistory.h
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#pragma once
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#include <optional>
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#include <td/protocol/command/Commands.h>
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#include <td/protocol/packet/Packets.h>
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namespace td {
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namespace game {
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class GameHistory {
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private:
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using HistorySizeType = std::uint16_t;
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std::vector<std::optional<protocol::LockStep>> m_History;
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HistorySizeType m_Cursor;
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public:
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GameHistory();
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void SetLockStep(HistorySizeType a_Index, protocol::LockStep&& a_LockStep);
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const protocol::LockStep& GetLockStep(HistorySizeType a_Index) const;
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bool HasLockStep(HistorySizeType a_Index) const;
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const protocol::LockStep& GetNextStep();
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bool HasNextStep() const;
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void FromPacket(td::protocol::pdata::LockSteps&& a_Steps);
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td::protocol::packets::LockStepsPacket ToPacket(HistorySizeType a_StartIndex);
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};
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} // namespace game
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} // namespace td
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