fix Signal

This commit is contained in:
2025-08-10 11:46:43 +02:00
parent cba790f804
commit 6b987cf78d
2 changed files with 68 additions and 10 deletions

View File

@@ -1,6 +1,6 @@
#pragma once
#include <td/misc/SlotGuard.h>
#include <td/misc/Signal.h>
namespace td {
namespace utils {
@@ -12,22 +12,19 @@ namespace utils {
*/
class SlotGuard {
private:
std::vector<std::function<void()>> m_Deleters;
std::vector<std::unique_ptr<Connection>> m_Connections;
public:
/**
* \brief Connect a signal to a function (with the same signature)
*/
template <typename... Args>
void Connect(Signal<Args...>& a_Signal, const typename Signal<Args...>::CallBack& a_Callback) {
a_Signal.Connect(a_Callback);
m_Deleters.push_back([&a_Signal, &a_Callback]() { a_Signal.Disconnect(a_Callback); });
void Connect(Signal<Args...> a_Signal, const typename Signal<Args...>::CallBack& a_Callback) {
m_Connections.push_back(a_Signal.ConnectSafe(a_Callback));
}
~SlotGuard() {
for (auto& deleter : m_Deleters) {
deleter();
}
void Disconnect() {
m_Connections.clear();
}
};