send map when arriving late
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@@ -47,12 +47,11 @@ DebugWorldState::DebugWorldState(Display& a_Display) : DisplayState(a_Display) {
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});
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m_Client->ChangeState<client::LoggingState>("Player0");
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std::cout << "Switched to login!\n";
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// // client2
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// auto clientFakeSocket2 = client::FakeSocket::Connect(serverFakeSocket);
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// m_Client2 = std::make_unique<client::Client>(clientFakeSocket2, "Player1");
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// m_Client2->ChangeState<client::LoggingState>("Player1");
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// client2
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auto clientFakeSocket2 = client::FakeSocket::Connect(serverFakeSocket);
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m_Client2 = std::make_unique<client::Client>(clientFakeSocket2, "Player1");
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m_Client2->ChangeState<client::LoggingState>("Player1");
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// camera
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m_Camera.SetCamPos({77, 7, 13});
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