send map when arriving late
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@@ -15,7 +15,10 @@ void LobbyState::Handle(const protocol::packets::WorldHeaderPacket& a_Packet) {
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void LobbyState::Handle(const protocol::packets::WorldDataPacket& a_Packet) {
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m_World->LoadMap(*a_Packet);
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ChangeState<GameState>(m_World, STEP_TIME);
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}
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void LobbyState::Handle(const protocol::packets::BeginGamePacket& a_Packet) {
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ChangeState<GameState>(m_World, STEP_TIME, a_Packet->m_FirstLocksteps);
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}
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void LobbyState::Update(float a_Delta) {}
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