send map when arriving late
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@@ -39,7 +39,7 @@ class ClientSimulation : public protocol::PacketHandler {
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* \brief Live update constructor (continuous game updates)
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* \param a_StepTime in ms
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*/
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ClientSimulation(std::shared_ptr<game::World> a_World, std::uint64_t a_StepTime);
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ClientSimulation(std::shared_ptr<game::World> a_World, std::uint64_t a_StepTime, const std::vector<protocol::LockStep>& a_FirstSteps);
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/**
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* \return the progress [0-1] between two steps
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