send map when arriving late
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@@ -22,6 +22,8 @@ class GameState : public ServerState {
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virtual void HandlePacket(PlayerID a_Id, const protocol::PacketBase& a_Packet) override;
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virtual void Update(float a_Delta) override;
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virtual void OnPlayerJoin(PlayerID a_Id, const td::PlayerInfo& a_Info) override;
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friend class GameStateHandler;
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};
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