send map when arriving late
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@@ -14,7 +14,7 @@ class GameState : public ClientState {
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float m_CurrentLerp;
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public:
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GameState(Client& a_Client, const game::WorldPtr& a_World, std::uint64_t a_StepTime);
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GameState(Client& a_Client, const game::WorldPtr& a_World, std::uint64_t a_StepTime, const std::vector<protocol::LockStep> a_FirstSteps);
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~GameState() {}
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virtual void Update(float a_Delta) override;
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@@ -18,6 +18,7 @@ class LobbyState : public ClientState {
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virtual void Handle(const protocol::packets::WorldHeaderPacket& a_Packet) override;
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virtual void Handle(const protocol::packets::WorldDataPacket& a_Packet) override;
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virtual void Handle(const protocol::packets::BeginGamePacket& a_Packet) override;
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};
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} // namespace client
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