begin server
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31
include/server/IServerSocket.h
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31
include/server/IServerSocket.h
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#pragma once
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#include <server/PlayerIds.h>
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#include <td/misc/Signal.h>
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#include <td/protocol/packet/Packets.h>
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namespace td {
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namespace server {
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class IServerSocket {
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public:
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utils::Signal<PlayerID> OnConnect;
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utils::Signal<PlayerID> OnDisconnect;
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utils::Signal<PlayerID, const protocol::PacketBase&> OnReceive;
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virtual void Send(PlayerID, const protocol::PacketBase&) = 0;
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IServerSocket() {}
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virtual ~IServerSocket() {}
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private:
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PlayerIds m_Ids;
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protected:
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void OnConnectPeer(PeerID a_PeerId);
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void OnDisconnectPeer(PeerID a_PeerId);
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void OnReceivePeer(PeerID a_PeerId, const protocol::PacketBase& a_Packet);
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};
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} // namespace server
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} // namespace td
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