client PlayerManager
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@@ -73,6 +73,10 @@ DebugWorldState::DebugWorldState(Display& a_Display) : DisplayState(a_Display) {
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auto clientFakeSocket = client::FakeSocket::Connect(serverFakeSocket);
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m_Client = std::make_unique<client::Client>(clientFakeSocket, "Player0");
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// client2
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auto clientFakeSocket2 = client::FakeSocket::Connect(serverFakeSocket);
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m_Client2 = std::make_unique<client::Client>(clientFakeSocket2, "Player1");
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// render
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m_Renderer.AddRenderer<render::WorldRenderer>(m_Camera, clientWorld);
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m_Renderer.AddRenderer<render::EntityRenderer>(m_Camera, clientWorld);
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