client PlayerManager

This commit is contained in:
2025-08-21 20:51:13 +02:00
parent fd08833f3f
commit 4fe2e25029
11 changed files with 100 additions and 7 deletions

View File

@@ -73,6 +73,10 @@ DebugWorldState::DebugWorldState(Display& a_Display) : DisplayState(a_Display) {
auto clientFakeSocket = client::FakeSocket::Connect(serverFakeSocket);
m_Client = std::make_unique<client::Client>(clientFakeSocket, "Player0");
// client2
auto clientFakeSocket2 = client::FakeSocket::Connect(serverFakeSocket);
m_Client2 = std::make_unique<client::Client>(clientFakeSocket2, "Player1");
// render
m_Renderer.AddRenderer<render::WorldRenderer>(m_Camera, clientWorld);
m_Renderer.AddRenderer<render::EntityRenderer>(m_Camera, clientWorld);