client PlayerManager
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@@ -12,7 +12,11 @@ LoggingState::LoggingState(Client& a_Client, const std::string& a_PlayerName) :
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LoggingState::~LoggingState() {}
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void LoggingState::Handle(const protocol::packets::PlayerJoinPacket& a_Packet) {
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std::cout << "[Client] " << a_Packet->m_Player.m_PlayerName << "(" << +a_Packet->m_Player.m_PlayerId << ") joined !\n";
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// TODO: check if id matches client id
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}
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void LoggingState::Handle(const protocol::packets::LoggingSuccessPacket& a_Packet) {
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// TODO: switch state
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}
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} // namespace client
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