client PlayerManager
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@@ -14,6 +14,7 @@ class DebugWorldState : public DisplayState {
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render::RenderPipeline m_Renderer;
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render::Camera m_Camera;
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std::unique_ptr<client::Client> m_Client;
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std::unique_ptr<client::Client> m_Client2;
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std::unique_ptr<server::Server> m_Server;
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client::GameState* m_ClientState;
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