client PlayerManager
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31
include/client/PlayerManager.h
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31
include/client/PlayerManager.h
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#pragma once
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#include <td/protocol/packet/Packets.h>
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#include <td/misc/Signal.h>
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namespace td {
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namespace client {
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class IClientSocket;
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class PlayerManager : public protocol::PacketHandler {
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private:
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std::map<PlayerID, PlayerInfo> m_Players;
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std::shared_ptr<IClientSocket> m_Socket;
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public:
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utils::Signal<const PlayerInfo&> OnPlayerJoin;
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utils::Signal<PlayerID> OnPlayerLeave;
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PlayerManager(const std::shared_ptr<IClientSocket>& a_Socket);
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~PlayerManager();
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PlayerInfo GetPlayer(PlayerID a_Player);
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virtual void Handle(const protocol::packets::PlayerJoinPacket&) override;
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virtual void Handle(const protocol::packets::PlayerListPacket&) override;
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virtual void Handle(const protocol::packets::PlayerLeavePacket&) override;
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};
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} // namespace client
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} // namespace td
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