client PlayerManager
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@@ -1,6 +1,7 @@
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#pragma once
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#include <client/IClientSocket.h>
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#include <client/PlayerManager.h>
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#include <td/common/StateMachine.h>
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namespace td {
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@@ -11,6 +12,7 @@ class ClientState;
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class Client : public StateMachine<Client, void, float> {
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private:
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std::shared_ptr<IClientSocket> m_Socket;
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PlayerManager m_Players;
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public:
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Client(const std::shared_ptr<IClientSocket>& a_Socket, const std::string& a_PlayerName);
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