temp tower rendering
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27
src/td/render/renderer/TowerRenderer.cpp
Normal file
27
src/td/render/renderer/TowerRenderer.cpp
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#include <td/render/renderer/TowerRenderer.h>
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#include <td/render/loader/WorldLoader.h>
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namespace td {
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namespace render {
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TowerRenderer::TowerRenderer(Camera& a_Camera, const game::World& a_World) : Renderer(a_Camera), m_World(a_World) {
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m_EntityVao = std::make_unique<GL::VertexArray>(WorldLoader::LoadMobModel());
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m_Shader->Start();
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m_Shader->SetColorEffect({0, 0, 1});
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}
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TowerRenderer::~TowerRenderer() {}
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void TowerRenderer::Render(float a_Lerp) {
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m_Shader->Start();
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for (const auto& tower : m_World.GetTowers()) {
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m_Shader->SetModelPos({tower->GetCenterX(), 1, tower->GetCenterY()});
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Renderer::Render(*m_EntityVao);
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}
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}
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} // namespace render
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} // namespace td
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