temp tower rendering

This commit is contained in:
2025-07-28 18:11:17 +02:00
parent da1586baed
commit 4c2ac7e3f0
4 changed files with 68 additions and 1 deletions

View File

@@ -83,4 +83,16 @@ sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const FpFloat& a_Float);
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, EntityCoords& a_Coords);
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, FpFloat& a_Float);
inline TowerType& operator>>=(TowerType& a_Type, std::size_t a_Offset) {
return a_Type;
}
inline TowerType operator&(const TowerType& a_Type, std::size_t a_Offset) {
return a_Type;
}
inline TowerType& operator&=(TowerType& a_Type, std::size_t a_Offset) {
return a_Type;
}
} // namespace td

View File

@@ -0,0 +1,23 @@
#pragma once
#include <td/render/Renderer.h>
#include <td/render/shader/EntityShader.h>
#include <td/game/World.h>
namespace td {
namespace render {
class TowerRenderer : public Renderer<shader::EntityShader> {
private:
const game::World& m_World;
std::unique_ptr<GL::VertexArray> m_EntityVao;
public:
TowerRenderer(Camera& a_Camera, const game::World& a_World);
virtual ~TowerRenderer();
virtual void Render(float a_Lerp) override;
};
} // namespace render
} // namespace td