refactor towers

This commit is contained in:
2025-07-28 14:28:03 +02:00
parent 05edb95150
commit 47b5a281fc

View File

@@ -1,12 +1,16 @@
#pragma once
#include <string>
#include <memory>
#include <string>
#include <td/misc/Shapes.h>
#include <td/Types.h>
#include <sp/common/GenericHandler.h>
#include <sp/protocol/ConcreteMessage.h>
#include <sp/protocol/MessageFactory.h>
namespace td {
namespace game {
@@ -15,23 +19,6 @@ class Mob;
typedef std::shared_ptr<Mob> MobPtr;
enum class TowerType : std::uint8_t {
Archer = 0,
Ice,
Sorcerer,
Zeus,
Mage,
Artillery,
Quake,
Poison,
Leach,
Turret,
Necromancer,
TowerCount
};
enum class TowerSize : std::uint8_t {
Little = 3, // 3x3
Big = 5, // 5x5
@@ -48,14 +35,19 @@ private:
float m_Rate;
float m_Damage;
std::uint8_t m_Range;
public:
TowerStats(float rate, float damage, std::uint8_t range) : m_Rate(rate), m_Damage(damage),
m_Range(range) {
}
float GetDamageRate() const { return m_Rate; }
float GetDamage() const { return m_Damage; }
std::uint8_t GetRange() const { return m_Range; }
public:
TowerStats(float rate, float damage, std::uint8_t range) : m_Rate(rate), m_Damage(damage), m_Range(range) {}
float GetDamageRate() const {
return m_Rate;
}
float GetDamage() const {
return m_Damage;
}
std::uint8_t GetRange() const {
return m_Range;
}
};
class TowerLevel {
@@ -64,15 +56,24 @@ private:
std::uint8_t m_Level : 3;
// 0 : base path 1 : top path (if there is bottom path) 2 : bottom path (if there is top path)
TowerPath m_Path : 2;
public:
TowerLevel() : m_Level(1), m_Path(TowerPath::Base) {}
TowerLevel(std::uint8_t level, TowerPath path) : m_Level(level), m_Path(path) {}
std::uint8_t GetLevel() const { return m_Level; }
TowerPath GetPath() const { return m_Path; }
std::uint8_t GetLevel() const {
return m_Level;
}
TowerPath GetPath() const {
return m_Path;
}
void SetLevel(std::uint8_t level) { m_Level = level; }
void SetPath(TowerPath path) { m_Path = path; }
void SetLevel(std::uint8_t level) {
m_Level = level;
}
void SetPath(TowerPath path) {
m_Path = path;
}
// operator to sort maps
friend bool operator<(const TowerLevel& level, const TowerLevel& other) {
@@ -85,182 +86,64 @@ const TowerStats* GetTowerStats(TowerType type, TowerLevel level);
typedef std::uint16_t TowerID;
class Tower : public utils::shape::Circle {
private:
class TowerHandler;
class Tower : public utils::shape::Circle, public sp::MessageBase<TowerType, TowerHandler> {
public:
TowerID m_ID;
TowerType m_Type;
TowerLevel m_Level{};
PlayerID m_Builder;
protected:
// utils::CooldownTimer m_Timer;
public:
Tower(TowerID id, TowerType type, std::int32_t x, std::int32_t y, PlayerID builder) : utils::shape::Circle(x + 0.5f, y + 0.5f, 0), m_ID(id), m_Type(type), m_Builder(builder)
// m_Timer(GetStats()->GetDamageRate() * 1000)
{ // converting seconds to millis
SetRadius(GetStats()->GetRange());
}
Tower() : m_ID(0), m_Level({}), m_Builder(0) {}
virtual TowerType GetType() const = 0;
virtual TowerSize GetSize() const = 0;
virtual void Tick(std::uint64_t delta, World* world) = 0;
};
void Upgrade(std::uint8_t level, TowerPath path) {
m_Level.SetLevel(level);
m_Level.SetPath(path);
// m_Timer.SetCooldown(GetStats()->GetDamageRate() * 1000); // converting seconds to millis
// m_Timer.Reset();
SetRadius(GetStats()->GetRange());
struct TowerData {};
template <TowerType Type, TowerSize Size>
class ConcreteTower : public sp::ConcreteMessage<TowerData, Tower, Type, false> {
public:
using HandlerType = typename sp::ConcreteMessage<TowerData, Tower, Type, false>::HandlerType;
virtual TowerSize GetSize() const {
return Size;
}
std::uint16_t GetID() const { return m_ID; }
const TowerLevel& GetLevel() const { return m_Level; }
const TowerStats* GetStats() const { return GetTowerStats(m_Type, m_Level); }
PlayerID GetBuilder() const { return m_Builder; }
bool IsMobInRange(MobPtr mob);
};
typedef std::shared_ptr<Tower> TowerPtr;
namespace TowerFactory {
TowerPtr CreateTower(TowerType type, TowerID id, std::int32_t x, std::int32_t y, PlayerID builder);
std::string GetTowerName(TowerType type);
} // namespace TowerFactory
class TowerInfo {
private:
std::string m_Name, m_Description;
bool m_IsBigTower;
public:
TowerInfo(std::string&& name, std::string&& description, bool big) : m_Name(std::move(name)),
m_Description(std::move(description)), m_IsBigTower(big) {
virtual TowerType GetType() const {
return Type;
}
const std::string& GetName() const { return m_Name; }
const std::string& GetDescription() const { return m_Description; }
virtual void Tick(std::uint64_t delta, World* world) {}
bool IsBigTower() const { return m_IsBigTower; }
virtual void Dispatch(HandlerType& handler) const override {
handler.Handle(*this);
}
};
const TowerInfo& GetTowerInfo(TowerType type);
using TowerPtr = std::shared_ptr<Tower>;
// ---------- Little Towers ----------
using ArcherTower = ConcreteTower<TowerType::Archer, TowerSize::Little>;
using ArtilleryTower = ConcreteTower<TowerType::Artillery, TowerSize::Little>;
using IceTower = ConcreteTower<TowerType::Ice, TowerSize::Little>;
using LeachTower = ConcreteTower<TowerType::Leach, TowerSize::Big>;
using MageTower = ConcreteTower<TowerType::Mage, TowerSize::Little>;
using NecromancerTower = ConcreteTower<TowerType::Necromancer, TowerSize::Big>;
using PoisonTower = ConcreteTower<TowerType::Poison, TowerSize::Little>;
using QuakeTower = ConcreteTower<TowerType::Quake, TowerSize::Little>;
using SorcererTower = ConcreteTower<TowerType::Sorcerer, TowerSize::Little>;
using TurretTower = ConcreteTower<TowerType::Turret, TowerSize::Big>;
using ZeusTower = ConcreteTower<TowerType::Zeus, TowerSize::Little>;
class LittleTower : public Tower {
public:
LittleTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
using AllTowers = std::tuple<ArcherTower, ArtilleryTower, IceTower, LeachTower, MageTower, NecromancerTower, PoisonTower, QuakeTower,
SorcererTower, TurretTower, ZeusTower>;
virtual TowerSize GetSize() const { return TowerSize::Little; }
using TowerFactory = sp::MessageFactory<Tower, AllTowers>;
virtual TowerType GetType() const = 0;
virtual void Tick(std::uint64_t delta, World* world) = 0;
};
class ArcherTower : public LittleTower {
public:
ArcherTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
constexpr static float ExplosionRadius = 1.5f;
constexpr static float FireDurationSec = 10.0f;
virtual TowerType GetType() const { return TowerType::Archer; }
virtual void Tick(std::uint64_t delta, World* world);
};
class IceTower : public LittleTower {
public:
IceTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
virtual TowerType GetType() const { return TowerType::Ice; }
virtual void Tick(std::uint64_t delta, World* world);
};
class MageTower : public LittleTower {
public:
MageTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
virtual TowerType GetType() const { return TowerType::Mage; }
virtual void Tick(std::uint64_t delta, World* world);
};
class PoisonTower : public LittleTower {
public:
PoisonTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
virtual TowerType GetType() const { return TowerType::Poison; }
virtual void Tick(std::uint64_t delta, World* world);
};
class QuakeTower : public LittleTower {
public:
QuakeTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
virtual TowerType GetType() const { return TowerType::Quake; }
virtual void Tick(std::uint64_t delta, World* world);
};
class ArtilleryTower : public LittleTower {
public:
ArtilleryTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
virtual TowerType GetType() const { return TowerType::Artillery; }
virtual void Tick(std::uint64_t delta, World* world);
};
class SorcererTower : public LittleTower {
public:
SorcererTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
virtual TowerType GetType() const { return TowerType::Sorcerer; }
virtual void Tick(std::uint64_t delta, World* world);
};
class ZeusTower : public LittleTower {
public:
ZeusTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : LittleTower(id, GetType(), x, y, builder) {}
virtual TowerType GetType() const { return TowerType::Zeus; }
virtual void Tick(std::uint64_t delta, World* world);
};
// ---------- Big Towers ----------
class BigTower : public Tower {
public:
BigTower(TowerID id, TowerType type, std::uint16_t x, std::uint16_t y, PlayerID builder) : Tower(id, type, x, y, builder) {}
virtual TowerSize GetSize() const { return TowerSize::Big; }
virtual TowerType GetType() const = 0;
virtual void Tick(std::uint64_t delta, World* world) = 0;
};
class TurretTower : public BigTower {
public:
TurretTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, GetType(), x, y, builder) {}
virtual TowerType GetType() const { return TowerType::Turret; }
virtual void Tick(std::uint64_t delta, World* world);
};
class NecromancerTower : public BigTower {
public:
NecromancerTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, GetType(), x, y, builder) {}
virtual TowerType GetType() const { return TowerType::Necromancer; }
virtual void Tick(std::uint64_t delta, World* world);
};
class LeachTower : public BigTower {
public:
LeachTower(TowerID id, std::uint16_t x, std::uint16_t y, PlayerID builder) : BigTower(id, GetType(), x, y, builder) {}
virtual TowerType GetType() const { return TowerType::Leach; }
virtual void Tick(std::uint64_t delta, World* world);
};
class TowerHandler : public sp::GenericHandler<AllTowers> {};
} // namespace game
} // namespace td