basic 3D zombie model
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@@ -1,5 +1,6 @@
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#pragma once
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#include <td/render/loader/FbxLoader.h>
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#include <td/render/Renderer.h>
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#include <td/render/shader/EntityShader.h>
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#include <td/game/World.h>
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@@ -10,7 +11,7 @@ namespace render {
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class EntityRenderer : public Renderer<shader::EntityShader> {
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private:
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game::WorldPtr m_World;
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std::unique_ptr<GL::VertexArray> m_EntityVao;
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Model m_EntityModel;
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public:
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EntityRenderer(Camera& a_Camera, const game::WorldPtr& a_World);
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