basic 3D zombie model

This commit is contained in:
2026-01-03 23:33:26 +01:00
parent 19ebe7b64f
commit 45c9e5180f
9 changed files with 1887 additions and 8 deletions

View File

@@ -1,5 +1,6 @@
#pragma once
#include <td/render/loader/FbxLoader.h>
#include <td/render/Renderer.h>
#include <td/render/shader/EntityShader.h>
#include <td/game/World.h>
@@ -10,7 +11,7 @@ namespace render {
class EntityRenderer : public Renderer<shader::EntityShader> {
private:
game::WorldPtr m_World;
std::unique_ptr<GL::VertexArray> m_EntityVao;
Model m_EntityModel;
public:
EntityRenderer(Camera& a_Camera, const game::WorldPtr& a_World);