basic 3D zombie model
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19
include/td/render/loader/FbxLoader.h
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19
include/td/render/loader/FbxLoader.h
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#pragma once
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#include <td/render/loader/GLLoader.h>
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#include <memory>
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#include <string>
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#include <vector>
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namespace td {
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struct Model {
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std::vector<std::unique_ptr<GL::VertexArray>> m_Vaos;
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};
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namespace ModelLoader {
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Model LoadModel(const std::string& fileName);
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}
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}
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