basic 3D zombie model
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@@ -1,10 +1,11 @@
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#pragma once
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#include <memory>
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#include <td/misc/SlotGuard.h>
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#include <td/render/Camera.h>
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#include <td/render/loader/FbxLoader.h>
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#include <td/render/loader/GLLoader.h>
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#include <td/render/shader/CameraShaderProgram.h>
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#include <td/misc/SlotGuard.h>
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namespace td {
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namespace render {
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@@ -15,6 +16,7 @@ class BasicRenderer {
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virtual ~BasicRenderer() {}
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void Render(const GL::VertexArray& a_Vao);
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void Render(const Model& a_Model);
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};
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template <typename TShader>
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@@ -66,7 +68,7 @@ class RenderPipeline {
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template <typename TShader>
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Renderer<TShader>::Renderer(Camera& a_Camera) : m_Shader(std::make_unique<TShader>()), m_Camera(a_Camera) {
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Connect(a_Camera.OnPerspectiveChange, [this](){
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Connect(a_Camera.OnPerspectiveChange, [this]() {
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m_Shader->Start();
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m_Shader->SetProjectionMatrix(m_Camera.GetProjectionMatrix());
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});
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