begin raylib
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@@ -84,22 +84,22 @@ void main(void){
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#endif
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EntityShader::EntityShader() : CameraShaderProgram() {
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ShaderProgram::LoadProgram(vertexSource, fragmentSource);
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// ShaderProgram::LoadProgram(vertexSource, fragmentSource);
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}
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void EntityShader::GetAllUniformLocation() {
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CameraShaderProgram::GetAllUniformLocation();
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m_LocationColorEffect = static_cast<unsigned int>(GetUniformLocation("ColorEffect"));
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m_LocationPosition = static_cast<unsigned int>(GetUniformLocation("modelPosition"));
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// CameraShaderProgram::GetAllUniformLocation();
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// m_LocationColorEffect = static_cast<unsigned int>(GetUniformLocation("ColorEffect"));
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// m_LocationPosition = static_cast<unsigned int>(GetUniformLocation("modelPosition"));
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}
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void EntityShader::SetColorEffect(const Vec3f& color) {
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LoadVector(m_LocationColorEffect, color);
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// LoadVector(m_LocationColorEffect, color);
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}
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void EntityShader::SetModelPos(const Vec3f& pos) const {
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LoadVector(m_LocationPosition, pos);
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// LoadVector(m_LocationPosition, pos);
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}
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} // namespace shader
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