begin raylib
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@@ -79,9 +79,10 @@ class Mob : public sp::MessageBase<MobType, MobHandler> {
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Vec2fp m_Position;
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Direction m_Direction;
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std::vector<EffectDuration> m_Effects;
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const Tower* m_LastDamage; // the last tower that damaged the mob
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std::shared_ptr<Tower> m_LastDamage; // the last tower that damaged the mob
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float m_HitCooldown;
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TeamCastle* m_CastleTarget;
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std::shared_ptr<TeamCastle> m_CastleTarget;
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bool m_HasReachedCastle = false;
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// utils::CooldownTimer m_AttackTimer;
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MobPtr m_Next;
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