begin raylib
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@@ -13,7 +13,7 @@ namespace td {
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class DebugWorldState : public DisplayState {
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private:
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render::RenderPipeline m_Renderer;
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render::Camera m_Camera;
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Camera m_Camera;
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std::unique_ptr<server::Server> m_Server;
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std::unique_ptr<client::Client> m_Client;
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client::GameState* m_ClientState;
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@@ -31,7 +31,7 @@ class DebugWorldState : public DisplayState {
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protected:
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virtual void OnAspectRatioChange(float a_Ratio) override;
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virtual void OnKeyDown(SDL_Keycode a_Key) override;
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virtual void OnKeyDown(int a_Key) override;
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};
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} // namespace td
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