raylib-cpp progress
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@@ -4,16 +4,17 @@
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#include <td/render/Renderer.h>
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#include <td/render/loader/GLLoader.h>
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#include <td/render/shader/WorldShader.h>
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#include <raylib-cpp/Model.hpp>
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namespace td {
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namespace render {
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class WorldRenderer : public Renderer<shader::WorldShader> {
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private:
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Model m_WorldModel;
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std::unique_ptr<raylib::Model> m_WorldModel;
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public:
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WorldRenderer(Camera& a_Camera, const game::WorldPtr& a_World);
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WorldRenderer(raylib::Camera& a_Camera, const game::WorldPtr& a_World);
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virtual ~WorldRenderer();
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virtual void Render(float a_Lerp) override;
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