begin MainMenuState
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15
include/td/display/state/MainMenuState.h
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15
include/td/display/state/MainMenuState.h
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@@ -0,0 +1,15 @@
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#pragma once
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#include <td/display/DisplayState.h>
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namespace td {
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class MainMenuState : public DisplayState {
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public:
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MainMenuState(Display& a_Display);
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~MainMenuState();
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virtual void Update(float a_Delta) override;
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};
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} // namespace td
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@@ -1,5 +1,5 @@
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#include <chrono>
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#include <td/display/state/DebugWorldState.h>
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#include <td/display/state/MainMenuState.h>
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float GetDelta() {
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static std::chrono::time_point<std::chrono::system_clock> m_LastTime = std::chrono::system_clock::now();
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@@ -13,7 +13,7 @@ int main(int argc, char** argv) {
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// init GL context
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td::Display display(1920, 1080, "Tower-Defense 2");
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display.ChangeState<td::DebugWorldState>();
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display.ChangeState<td::MainMenuState>();
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while (!display.IsCloseRequested()) {
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display.PollEvents();
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18
src/td/display/state/MainMenuState.cpp
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18
src/td/display/state/MainMenuState.cpp
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@@ -0,0 +1,18 @@
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#include <td/display/state/MainMenuState.h>
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#include <td/display/state/DebugWorldState.h>
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#include <imgui.h>
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namespace td {
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MainMenuState::MainMenuState(Display& a_Display) : DisplayState(a_Display) {}
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MainMenuState::~MainMenuState() {}
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void MainMenuState::Update(float a_Delta) {
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ImGui::Begin("MainWindow");
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if(ImGui::Button("Start debug world"))
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m_StateMachine.ChangeState<DebugWorldState>();
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ImGui::End();
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}
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} // namespace td
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