begin MainMenuState
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18
src/td/display/state/MainMenuState.cpp
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18
src/td/display/state/MainMenuState.cpp
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#include <td/display/state/MainMenuState.h>
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#include <td/display/state/DebugWorldState.h>
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#include <imgui.h>
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namespace td {
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MainMenuState::MainMenuState(Display& a_Display) : DisplayState(a_Display) {}
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MainMenuState::~MainMenuState() {}
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void MainMenuState::Update(float a_Delta) {
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ImGui::Begin("MainWindow");
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if(ImGui::Button("Start debug world"))
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m_StateMachine.ChangeState<DebugWorldState>();
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ImGui::End();
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}
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} // namespace td
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