add bots
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@@ -3,27 +3,38 @@
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#include <client/IClientSocket.h>
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#include <client/PlayerManager.h>
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#include <td/common/StateMachine.h>
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#include <optional>
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namespace td {
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namespace client {
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class ClientState;
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class LoggingState;
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class Client : public StateMachine<Client, void, float> {
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private:
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std::shared_ptr<IClientSocket> m_Socket;
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PlayerManager m_Players;
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std::optional<PlayerID> m_Id;
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public:
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Client(const std::shared_ptr<IClientSocket>& a_Socket, const std::string& a_PlayerName);
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Client(const std::shared_ptr<IClientSocket>& a_Socket);
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~Client();
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void SendPacket(const protocol::PacketBase& a_Packet);
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void Disconnect();
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const PlayerManager& GetPlayers() const {
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return m_Players;
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}
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const std::optional<PlayerID> GetId() const {
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return m_Id;
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}
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friend class ClientState;
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friend class LoggingState;
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};
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} // namespace client
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@@ -14,6 +14,7 @@ class IClientSocket {
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utils::Signal<const protocol::PacketBase&> OnReceive;
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virtual void Send(const protocol::PacketBase& a_Packet) = 0;
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virtual void Disconnect() = 0;
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IClientSocket() {}
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virtual ~IClientSocket() {}
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@@ -27,6 +27,7 @@ class FakeSocket : public IClientSocket {
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void ReceiveFromFakePeer(PeerID a_Peer, const protocol::PacketBase& a_Packet);
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virtual void Send(const protocol::PacketBase& a_Packet) override;
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virtual void Disconnect() override;
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};
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} // namespace client
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