update splib to 2.3.0
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@@ -56,11 +56,10 @@ td::game::World GetWorld() {
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auto data = stream.ReadMessage(td::protocol::PacketID::WorldData);
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td::game::World w;
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WorldApply wa(w);
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auto wa = std::make_shared<WorldApply>(w);
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td::protocol::PacketDispatcher d;
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d.RegisterHandler(td::protocol::PacketID::WorldHeader, &wa);
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d.RegisterHandler(td::protocol::PacketID::WorldData, &wa);
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d.RegisterHandler(wa);
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d.Dispatch(*header);
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d.Dispatch(*data);
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