camera notify

This commit is contained in:
2025-07-16 12:54:50 +02:00
parent aaf76a3ff0
commit 1bee6aed9c
8 changed files with 69 additions and 24 deletions

View File

@@ -7,20 +7,28 @@
namespace td {
namespace render {
WorldRenderer::WorldRenderer(Camera& a_Camera, const game::World& a_World) : Renderer(a_Camera), m_World(a_World){
WorldRenderer::WorldRenderer(Camera& a_Camera, const game::World& a_World) : Renderer(a_Camera), m_World(a_World) {
m_WorldVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::LoadWorldModel(&a_World)));
a_Camera.BindListener(this);
}
WorldRenderer::~WorldRenderer() {}
void WorldRenderer::Render() {
m_Shader.Start();
m_Shader.SetProjectionMatrix(m_Camera.GetProjectionMatrix());
m_Shader.SetViewMatrix(m_Camera.GetViewMatrix());
Renderer::Render(*m_WorldVao);
ImGui::ShowDemoWindow();
}
void WorldRenderer::OnPerspectiveChange() {
m_Shader.Start();
m_Shader.SetProjectionMatrix(m_Camera.GetProjectionMatrix());
}
void WorldRenderer::OnViewChange() {
m_Shader.Start();
m_Shader.SetViewMatrix(m_Camera.GetViewMatrix());
}
} // namespace render
} // namespace td