refactor tile serialize
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@@ -18,9 +18,6 @@ using Vec2fp = Vec2<FpFloat>;
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namespace game {
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struct WalkableTile;
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enum class EffectType : std::uint8_t {
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Slowness = 0,
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Stun,
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@@ -127,6 +124,8 @@ class MobListener {
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virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {}
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};
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using MobList = std::vector<MobPtr>;
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// typedef utils::ObjectNotifier<MobListener> MobNotifier;
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} // namespace game
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