refactor tile serialize

This commit is contained in:
2025-07-31 18:02:14 +02:00
parent c8159bae6e
commit 1a455a3d6b
10 changed files with 84 additions and 117 deletions

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@@ -18,9 +18,6 @@ using Vec2fp = Vec2<FpFloat>;
namespace game {
struct WalkableTile;
enum class EffectType : std::uint8_t {
Slowness = 0,
Stun,
@@ -127,6 +124,8 @@ class MobListener {
virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {}
};
using MobList = std::vector<MobPtr>;
// typedef utils::ObjectNotifier<MobListener> MobNotifier;
} // namespace game