refactor tile serialize
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@@ -18,9 +18,6 @@ using Vec2fp = Vec2<FpFloat>;
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namespace game {
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struct WalkableTile;
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enum class EffectType : std::uint8_t {
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Slowness = 0,
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Stun,
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@@ -127,6 +124,8 @@ class MobListener {
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virtual void OnMobCastleDamage(Mob* damager, TeamCastle* enemyCastle, float damage) {}
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};
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using MobList = std::vector<MobPtr>;
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// typedef utils::ObjectNotifier<MobListener> MobNotifier;
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} // namespace game
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@@ -1,10 +1,11 @@
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#pragma once
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#include <td/Maths.h>
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#include <td/game/Mobs.h>
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#include <td/game/Team.h>
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#include <td/game/Towers.h>
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#include <sp/io/SerializableMessage.h>
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namespace td {
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namespace game {
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@@ -31,37 +32,44 @@ static constexpr Color RED{255, 0, 0};
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static constexpr Color GREEN{0, 255, 0};
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static constexpr Color BLUE{0, 0, 255};
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struct Tile {
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virtual TileType GetType() const = 0;
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virtual ~Tile() = default;
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class TileHandler;
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using Tile = sp::MessageBase<TileType, TileHandler>;
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template <TileType ID, typename TileData>
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using ConcreteTile = sp::ConcreteMessage<TileData, Tile, ID>;
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namespace data {
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struct EmptyData {};
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struct TowerTileData {
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std::uint8_t m_ColorPaletteRef;
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TeamColor m_TeamOwner;
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};
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struct TowerTile : Tile {
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std::uint8_t color_palette_ref;
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TeamColor team_owner;
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virtual TileType GetType() const {
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return TileType::Tower;
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}
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struct WalkableTileData {
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Direction m_Direction;
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};
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struct WalkableTile : Tile {
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Direction direction;
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virtual TileType GetType() const {
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return TileType::Walk;
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}
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struct DecorationTileData {
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std::uint16_t m_ColorPaletteRef;
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};
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} // namespace data
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struct DecorationTile : Tile {
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std::uint16_t color_palette_ref;
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using EmptyTile = ConcreteTile<TileType::None, data::EmptyData>;
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using TowerTile = ConcreteTile<TileType::Tower, data::TowerTileData>;
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using WalkableTile = ConcreteTile<TileType::Walk, data::WalkableTileData>;
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using DecorationTile = ConcreteTile<TileType::Decoration, data::DecorationTileData>;
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virtual TileType GetType() const {
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return TileType::Decoration;
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}
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};
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using AllTiles = std::tuple<EmptyTile, TowerTile, WalkableTile, DecorationTile>;
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typedef std::shared_ptr<Tile> TilePtr;
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using TileFactory = sp::MessageFactory<Tile, AllTiles>;
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class TileHandler : public sp::GenericHandler<AllTiles>{};
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using TilePtr = std::shared_ptr<sp::SerializableMessage<TileFactory>>;
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// typedef std::shared_ptr<Tile> TilePtr;
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typedef std::vector<std::uint16_t> ChunkPalette;
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typedef std::shared_ptr<WalkableTile> WalkableTilePtr;
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@@ -85,6 +93,21 @@ struct Chunk {
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}
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// TODO: keep data packed
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/*
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std::size_t startLong = static_cast<std::size_t>((tileNumber * bitsPerTile) / BITS_IN_LONG);
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std::size_t startOffset = static_cast<std::size_t>((tileNumber * bitsPerTile) % BITS_IN_LONG);
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std::size_t endLong = static_cast<std::size_t>(((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG);
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std::uint64_t value = static_cast<std::uint64_t>(a_Chunk->m_Tiles[tileNumber]);
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value &= individualValueMask;
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chunkData[startLong] |= (value << startOffset);
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if (startLong != endLong) {
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chunkData[endLong] = (value >> (BITS_IN_LONG - startOffset));
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}
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*/
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};
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typedef std::shared_ptr<Chunk> ChunkPtr;
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@@ -93,17 +116,12 @@ typedef std::array<Color, 2> TowerTileColorPalette;
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typedef std::vector<TilePtr> TilePalette;
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typedef std::vector<MobPtr> MobList;
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typedef std::array<Color, 2> SpawnColorPalette;
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typedef std::vector<TowerPtr> TowerList;
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using ChunkList = std::unordered_map<ChunkCoord, ChunkPtr>;
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sp::DataBuffer& operator>>(sp::DataBuffer& buffer, TilePtr& tile);
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} // namespace game
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} // namespace td
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@@ -13,6 +13,7 @@
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#include <td/Types.h>
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#include <td/common/NonCopyable.h>
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#include <td/protocol/command/CommandData.h>
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#include <sp/io/SerializableMessage.h>
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namespace td {
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namespace protocol {
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@@ -32,8 +33,6 @@ class CommandHandler;
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using CommandBase = sp::MessageBase<CommandID, CommandHandler>;
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using CommandPtr = std::unique_ptr<CommandBase>;
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template <typename TData, CommandID ID>
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using CommandMessage = sp::ConcreteMessage<TData, CommandBase, ID>;
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@@ -61,5 +60,7 @@ using CommandFactory = sp::MessageFactory<CommandBase, AllCommands>;
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using LockStep = std::vector<std::shared_ptr<CommandBase>>;
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using CommandPtr = std::unique_ptr<sp::SerializableMessage<CommandFactory>>;
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} // namespace protocol
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} // namespace td
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@@ -43,8 +43,5 @@ sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, TeamCastle& a_Castle);
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sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const ChunkPtr& a_Chunk);
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sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, ChunkPtr& a_Chunk);
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sp::DataBuffer& operator<<(sp::DataBuffer& buffer, const TilePtr& tile);
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sp::DataBuffer& operator>>(sp::DataBuffer& buffer, TilePtr& tile);
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} // namespace game
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} // namespace td
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@@ -1,6 +1,7 @@
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#pragma once
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#include <td/game/WorldTypes.h>
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#include <td/game/Mobs.h>
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namespace td {
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namespace sim {
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