use SlotGuard
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@@ -4,6 +4,7 @@
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#include <td/render/Camera.h>
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#include <td/render/loader/GLLoader.h>
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#include <td/render/shader/CameraShaderProgram.h>
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#include <td/misc/SlotGuard.h>
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namespace td {
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namespace render {
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@@ -17,7 +18,7 @@ class BasicRenderer {
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};
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template <typename TShader>
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class Renderer : public BasicRenderer {
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class Renderer : public BasicRenderer, public utils::SlotGuard {
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protected:
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std::unique_ptr<TShader> m_Shader;
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Camera& m_Camera;
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@@ -62,12 +63,12 @@ class RenderPipeline {
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template <typename TShader>
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Renderer<TShader>::Renderer(Camera& a_Camera) : m_Shader(std::make_unique<TShader>()), m_Camera(a_Camera) {
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a_Camera.OnPerspectiveChange.Connect([this]() {
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Connect(a_Camera.OnPerspectiveChange, [this](){
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m_Shader->Start();
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m_Shader->SetProjectionMatrix(m_Camera.GetProjectionMatrix());
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});
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a_Camera.OnViewChange.Connect([this]() {
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Connect(a_Camera.OnViewChange, [this]() {
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m_Shader->Start();
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m_Shader->SetViewMatrix(m_Camera.GetViewMatrix());
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});
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