and again
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@@ -5,7 +5,7 @@ namespace sim {
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void EntityMove::Tick(const game::World& a_World, WorldSnapshot& a_State, FpFloat a_Delta) {
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for (auto& mob : a_State.m_Mobs) {
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mob->GetPosition().x += a_Delta;
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mob->m_Position.x += a_Delta;
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}
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}
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