and again
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@@ -13,16 +13,19 @@ EntityRenderer::EntityRenderer(Camera& a_Camera, const game::World& a_World) : R
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EntityRenderer::~EntityRenderer() {}
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void EntityRenderer::Render() {
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void EntityRenderer::Render(float a_Lerp) {
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m_Shader->Start();
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for (const auto& mob : m_World.GetMobList()) {
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const auto mobCoords = mob->GetPosition();
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float x = static_cast<float>(mobCoords.x);
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float z = static_cast<float>(mobCoords.y);
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float x = Lerp<game::Mob>(*mob, a_Lerp, [](const game::Mob& a_Mob) { return static_cast<float>(a_Mob.m_Position.x); });
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float z = Lerp<game::Mob>(*mob, a_Lerp, [](const game::Mob& a_Mob) { return static_cast<float>(a_Mob.m_Position.y); });
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m_Shader->SetModelPos({x, 1, z});
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Renderer::Render(*m_EntityVao);
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}
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}
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} // namespace render
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} // namespace render
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} // namespace td
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