and again

This commit is contained in:
2025-07-18 18:56:49 +02:00
parent 6d0e56eb46
commit 090ea962d3
19 changed files with 115 additions and 186 deletions

View File

@@ -20,11 +20,11 @@ class WorldApply : public td::protocol::PacketHandler {
public:
WorldApply(td::game::World& a_World) : m_World(a_World) {}
void Handle(const td::protocol::pdata::WorldHeader& a_Header) override {
m_World.LoadMap(a_Header);
void Handle(const td::protocol::packets::WorldHeaderPacket& a_Header) override {
m_World.LoadMap(*a_Header);
}
void Handle(const td::protocol::pdata::WorldData& a_Data) override {
m_World.LoadMap(a_Data);
void Handle(const td::protocol::packets::WorldDataPacket& a_Data) override {
m_World.LoadMap(*a_Data);
}
};
@@ -93,15 +93,15 @@ int main(int argc, char** argv) {
renderer.AddRenderer<td::render::WorldRenderer>(cam, w);
renderer.AddRenderer<td::render::EntityRenderer>(cam, w);
cam.SetCamPos({77, 25, 13});
cam.SetCamPos({77, 5, 13});
cam.UpdatePerspective(display.GetAspectRatio());
td::sim::RealTimeSimulation simulation(w, std::move(gh), 1000);
td::sim::RealTimeSimulation simulation(w, std::move(gh), 2000);
while (!display.IsCloseRequested()) {
display.PollEvents();
simulation.Update();
renderer.Render();
float lerp = simulation.Update();
renderer.Render(lerp);
display.Update();
}

View File

@@ -5,9 +5,7 @@
namespace td {
namespace game {
World::World() : m_CurrentState{.m_Teams{Team{TeamColor::Red}, Team{TeamColor::Blue}}} {
}
World::World() : m_CurrentState{.m_Teams{Team{TeamColor::Red}, Team{TeamColor::Blue}}}, m_NextState{.m_Teams{Team{TeamColor::Red}, Team{TeamColor::Blue}}} {}
const Color* World::GetTileColor(TilePtr tile) const {
switch (tile->GetType()) {
@@ -58,7 +56,8 @@ bool World::LoadMap(const protocol::pdata::WorldData& a_WorldData) {
}
void World::Tick(const protocol::LockStep& a_LockStep, FpFloat a_Delta) {
m_CurrentState = m_Ticker.NextStep(*this, m_CurrentState, a_LockStep, a_Delta);
m_CurrentState = m_NextState;
m_NextState = m_Ticker.NextStep(*this, m_NextState, a_LockStep, a_Delta);
}
} // namespace game

View File

@@ -13,16 +13,19 @@ EntityRenderer::EntityRenderer(Camera& a_Camera, const game::World& a_World) : R
EntityRenderer::~EntityRenderer() {}
void EntityRenderer::Render() {
void EntityRenderer::Render(float a_Lerp) {
m_Shader->Start();
for (const auto& mob : m_World.GetMobList()) {
const auto mobCoords = mob->GetPosition();
float x = static_cast<float>(mobCoords.x);
float z = static_cast<float>(mobCoords.y);
float x = Lerp<game::Mob>(*mob, a_Lerp, [](const game::Mob& a_Mob) { return static_cast<float>(a_Mob.m_Position.x); });
float z = Lerp<game::Mob>(*mob, a_Lerp, [](const game::Mob& a_Mob) { return static_cast<float>(a_Mob.m_Position.y); });
m_Shader->SetModelPos({x, 1, z});
Renderer::Render(*m_EntityVao);
}
}
} // namespace render
} // namespace render
} // namespace td

View File

@@ -7,13 +7,13 @@
namespace td {
namespace render {
WorldRenderer::WorldRenderer(Camera& a_Camera, const game::World& a_World) : Renderer(a_Camera), m_World(a_World) {
m_WorldVao = std::make_unique<GL::VertexArray>(std::move(WorldLoader::LoadWorldModel(&a_World)));
WorldRenderer::WorldRenderer(Camera& a_Camera, const game::World& a_World) : Renderer(a_Camera) {
m_WorldVao = std::make_unique<GL::VertexArray>(WorldLoader::LoadWorldModel(&a_World));
}
WorldRenderer::~WorldRenderer() {}
void WorldRenderer::Render() {
void WorldRenderer::Render(float a_Lerp) {
m_Shader->Start();
Renderer::Render(*m_WorldVao);
ImGui::ShowDemoWindow();

View File

@@ -5,9 +5,9 @@ namespace sim {
CommandApply::CommandApply(const game::World& a_World, WorldSnapshot& a_Snapshot) : m_World(a_World), m_Snapshot(a_Snapshot) {}
void CommandApply::Handle(const protocol::cdata::SpawnTroop& a_SpawnTroop) {
auto zombie = std::make_shared<game::Zombie>(0, *a_SpawnTroop.m_Level, a_SpawnTroop.m_Sender);
zombie->GetPosition() = a_SpawnTroop.m_Position;
void CommandApply::Handle(const protocol::commands::SpawnTroopCommand& a_SpawnTroop) {
auto zombie = std::make_shared<game::Zombie>();
zombie->m_Position = a_SpawnTroop->m_Position;
m_Snapshot.m_Mobs.push_back(zombie);
}

View File

@@ -16,16 +16,24 @@ RealTimeSimulation::RealTimeSimulation(game::World& a_World, GameHistory&& a_His
m_History(std::move(a_History)),
m_CurrentTime(0),
m_LastTime(GetTime()),
m_CurrentStep(0) {}
m_CurrentStep(0) {
Step();
}
void RealTimeSimulation::Update() {
float RealTimeSimulation::Update() {
// TODO: handle freezes (m_CurrentTime > 2 * m_StepTime)
m_CurrentTime += GetTime() - m_LastTime;
m_LastTime = GetTime();
if (m_CurrentTime > m_StepTime) {
m_World.Tick(m_History[m_CurrentStep], FpFloat(m_StepTime) / FpFloat(1000));
m_CurrentStep++;
Step();
m_CurrentTime -= m_StepTime;
}
return (float) m_CurrentTime / (float) m_StepTime;
}
void RealTimeSimulation::Step() {
m_World.Tick(m_History[m_CurrentStep], FpFloat(m_StepTime) / FpFloat(1000));
m_CurrentStep++;
}
} // namespace sim

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@@ -13,9 +13,9 @@ WorldTicker::WorldTicker() {
}
WorldSnapshot WorldTicker::NextStep(
const game::World& a_World, const WorldSnapshot& a_PreviousState, const protocol::LockStep& a_LockStep, FpFloat a_Delta) {
const game::World& a_World, WorldSnapshot& a_PreviousState, const protocol::LockStep& a_LockStep, FpFloat a_Delta) {
WorldSnapshot next = CreateNext(a_PreviousState);
ApplySteps(a_World, next, a_LockStep);
ApplySteps(a_World, next, a_LockStep); // maybe swap with tick ?
Tick(a_World, next, a_Delta);
return next;
}
@@ -33,8 +33,21 @@ void WorldTicker::Tick(const game::World& a_World, WorldSnapshot& a_State, FpFlo
}
}
WorldSnapshot WorldTicker::CreateNext(const WorldSnapshot& a_PreviousState) {
return a_PreviousState;
WorldSnapshot WorldTicker::CreateNext(WorldSnapshot& a_PreviousState) {
static game::MobFactory mobFactory;
WorldSnapshot next {
.m_Towers = a_PreviousState.m_Towers,
.m_Teams = a_PreviousState.m_Teams
};
next.m_Mobs.reserve(a_PreviousState.m_Mobs.size());
for (auto& mob : a_PreviousState.m_Mobs) {
game::MobPtr newMob = std::shared_ptr<game::Mob>(mobFactory.CreateMessage(mob->GetId()).release());
*newMob = *mob;
mob->m_Next = newMob;
next.m_Mobs.push_back(newMob);
}
return next;
}
} // namespace sim

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@@ -5,7 +5,7 @@ namespace sim {
void EntityMove::Tick(const game::World& a_World, WorldSnapshot& a_State, FpFloat a_Delta) {
for (auto& mob : a_State.m_Mobs) {
mob->GetPosition().x += a_Delta;
mob->m_Position.x += a_Delta;
}
}