and again
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@@ -14,7 +14,7 @@ class CommandApply : public protocol::CommandHandler {
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public:
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CommandApply(const game::World& a_World, WorldSnapshot& a_Snapshot);
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virtual void Handle(const protocol::cdata::SpawnTroop& a_SpawnTroop) override;
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virtual void Handle(const protocol::commands::SpawnTroopCommand& a_SpawnTroop) override;
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};
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} // namespace sim
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@@ -17,9 +17,18 @@ class RealTimeSimulation {
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std::size_t m_CurrentStep;
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public:
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/**
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* \param a_StepTime in ms
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*/
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RealTimeSimulation(game::World& a_World, GameHistory&& a_History, std::uint64_t a_StepTime);
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void Update();
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/**
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* \return the progress [0-1] between two steps
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*/
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float Update();
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private:
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void Step();
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};
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} // namespace sim
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@@ -23,12 +23,12 @@ class WorldTicker {
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WorldTicker();
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WorldSnapshot NextStep(
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const game::World& a_World, const WorldSnapshot& a_PreviousState, const protocol::LockStep& a_LockStep, FpFloat a_Delta);
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const game::World& a_World, WorldSnapshot& a_PreviousState, const protocol::LockStep& a_LockStep, FpFloat a_Delta);
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private:
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void ApplySteps(const game::World& a_World, WorldSnapshot& a_State, const protocol::LockStep& a_LockStep);
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void Tick(const game::World& a_World, WorldSnapshot& a_State, FpFloat a_Delta);
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WorldSnapshot CreateNext(const WorldSnapshot& a_PreviousState);
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WorldSnapshot CreateNext(WorldSnapshot& a_PreviousState);
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template <typename T>
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void AddSystem() {
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