and again

This commit is contained in:
2025-07-18 18:56:49 +02:00
parent 6d0e56eb46
commit 090ea962d3
19 changed files with 115 additions and 186 deletions

View File

@@ -14,7 +14,7 @@ class CommandApply : public protocol::CommandHandler {
public:
CommandApply(const game::World& a_World, WorldSnapshot& a_Snapshot);
virtual void Handle(const protocol::cdata::SpawnTroop& a_SpawnTroop) override;
virtual void Handle(const protocol::commands::SpawnTroopCommand& a_SpawnTroop) override;
};
} // namespace sim

View File

@@ -17,9 +17,18 @@ class RealTimeSimulation {
std::size_t m_CurrentStep;
public:
/**
* \param a_StepTime in ms
*/
RealTimeSimulation(game::World& a_World, GameHistory&& a_History, std::uint64_t a_StepTime);
void Update();
/**
* \return the progress [0-1] between two steps
*/
float Update();
private:
void Step();
};
} // namespace sim

View File

@@ -23,12 +23,12 @@ class WorldTicker {
WorldTicker();
WorldSnapshot NextStep(
const game::World& a_World, const WorldSnapshot& a_PreviousState, const protocol::LockStep& a_LockStep, FpFloat a_Delta);
const game::World& a_World, WorldSnapshot& a_PreviousState, const protocol::LockStep& a_LockStep, FpFloat a_Delta);
private:
void ApplySteps(const game::World& a_World, WorldSnapshot& a_State, const protocol::LockStep& a_LockStep);
void Tick(const game::World& a_World, WorldSnapshot& a_State, FpFloat a_Delta);
WorldSnapshot CreateNext(const WorldSnapshot& a_PreviousState);
WorldSnapshot CreateNext(WorldSnapshot& a_PreviousState);
template <typename T>
void AddSystem() {