and again

This commit is contained in:
2025-07-18 18:56:49 +02:00
parent 6d0e56eb46
commit 090ea962d3
19 changed files with 115 additions and 186 deletions

View File

@@ -9,6 +9,10 @@
#include <memory>
#include <vector>
#include <sp/protocol/ConcreteMessage.h>
#include <sp/common/GenericHandler.h>
#include <sp/protocol/MessageFactory.h>
namespace td {
using Vec2fp = Vec2<FpFloat>;
@@ -65,152 +69,33 @@ const MobStats* GetMobStats(MobType type, std::uint8_t level);
const TowerImmunities& GetMobTowerImmunities(MobType type, std::uint8_t level);
const EffectImmunities& GetMobEffectImmunities(MobType type, std::uint8_t level);
class Mob {
protected:
float m_Health;
class MobHandler;
private:
Vec2fp m_Position;
struct MobData {};
class Mob : public sp::MessageBase<MobType, MobHandler> {
public:
MobID m_ID;
PlayerID m_Sender;
MobLevel m_Level;
PlayerID m_Sender;
float m_Health;
Vec2fp m_Position;
Direction m_Direction;
std::vector<EffectDuration> m_Effects;
const Tower* m_LastDamage; // the last tower that damaged the mob
float m_HitCooldown;
// utils::Timer m_EffectFireTimer;
// utils::Timer m_EffectPoisonTimer;
// utils::Timer m_EffectHealTimer;
TeamCastle* m_CastleTarget;
// utils::CooldownTimer m_AttackTimer;
public:
Mob(MobID id, MobLevel level, PlayerID sender) : m_Sender(sender), m_Level(level), m_HitCooldown(0), m_CastleTarget(nullptr) {}
MobPtr m_Next;
virtual ~Mob() {}
Mob() {}
virtual MobType GetType() const = 0;
virtual bool OnDeath(World* world) {
return true;
}
Vec2fp& GetPosition() {
return m_Position;
}
MobID GetMobID() const {
return m_ID;
}
const TowerImmunities& GetTowerImmunities() const {
return GetMobTowerImmunities(GetType(), m_Level);
}
const EffectImmunities& GetEffectImmunities() const {
return GetMobEffectImmunities(GetType(), m_Level);
}
PlayerID GetSender() const {
return m_Sender;
}
MobLevel GetLevel() const {
return m_Level;
}
const MobStats* GetStats() const {
return GetMobStats(GetType(), m_Level);
}
void SetHealth(float newHealth) {
m_Health = newHealth;
}
float GetHealth() const {
return m_Health;
}
bool IsDead() const {
return m_Health <= 0;
}
bool IsAlive() const {
return m_Health > 0;
}
const Tower* GetLastDamageTower() {
return m_LastDamage;
}
bool HasReachedEnemyCastle() {
return m_CastleTarget != nullptr;
}
void Damage(float dmg, const Tower* damager) {
m_Health = std::max(0.0f, m_Health - dmg);
m_LastDamage = damager;
m_HitCooldown = 0.1;
}
void Heal(float heal) {
m_Health = std::min(static_cast<float>(GetStats()->m_MaxLife), m_Health + heal);
}
void SetMobReachedCastle(TeamCastle* castle) {
m_CastleTarget = castle;
} // used when mob is in front of the castle
bool IsImmuneTo(TowerType type);
bool IsImmuneTo(EffectType type);
void AddEffect(EffectType type, float durationSec, Tower* tower);
bool HasEffect(EffectType type);
bool HasTakenDamage() {
return m_HitCooldown > 0;
}
// // returns a float between 0 and 1 excluded
// float GetTileX() {
// return GetCenterX() - static_cast<float>(static_cast<std::int32_t>(GetCenterX()));
// }
// // returns a float between 0 and 1 excluded
// float GetTileY() {
// return GetCenterY() - static_cast<float>(static_cast<std::int32_t>(GetCenterY()));
// }
Direction GetDirection() const {
return m_Direction;
}
void SetDirection(Direction dir) {
m_Direction = dir;
}
protected:
void InitMob() {
m_Health = static_cast<float>(GetStats()->m_MaxLife);
// SetSize(GetStats()->m_Size.x, GetStats()->m_Size.y);
}
private:
void UpdateEffects(std::uint64_t delta, World* world);
void AttackCastle(std::uint64_t delta, World* world);
void Move(std::uint64_t delta, World* world);
void Walk(std::uint64_t delta, World* world);
void MoveBack(const TeamCastle& castle, World* world);
void ChangeDirection(const WalkableTile& tile, World* world);
bool IsTouchingCastle(const TeamCastle& castle) const;
EffectDuration& GetEffect(EffectType type);
Mob& operator=(const Mob& a_Other) = default;
};
typedef std::shared_ptr<Mob> MobPtr;
template <MobType MT>
class ConcreteMob : public Mob {
public:
ConcreteMob(MobID id, std::uint8_t level, PlayerID sender) : Mob(id, level, sender) {
InitMob();
}
virtual ~ConcreteMob() {}
virtual constexpr MobType GetType() const override {
return MT;
}
};
template <MobType ID>
using ConcreteMob = sp::ConcreteMessage<MobData, Mob, ID>;
using Zombie = ConcreteMob<MobType::Zombie>;
using Spider = ConcreteMob<MobType::Spider>;
@@ -223,16 +108,17 @@ using Witch = ConcreteMob<MobType::Witch>;
using Slime = ConcreteMob<MobType::Slime>;
using Giant = ConcreteMob<MobType::Giant>;
namespace MobFactory {
using AllMobs = std::tuple<Zombie, Spider, Skeleton, PigMan, Creeper, Silverfish, Blaze, Witch, Slime, Giant>;
MobPtr CreateMob(MobID id, MobType type, std::uint8_t level, PlayerID sender);
std::string GetMobName(MobType type);
class MobHandler : public sp::GenericHandler<AllMobs> {};
} // namespace MobFactory
using MobFactory = sp::MessageFactory<Mob, AllMobs>;
class MobListener {
public:
virtual void OnMobSpawn(Mob* mob) {}
virtual void OnMobSpawn(Mob* mob) {
MobHandler h;
}
virtual void OnMobDie(Mob* mob) {}
virtual void OnMobDamage(Mob* target, float damage, Tower* damager) {}

View File

@@ -21,6 +21,7 @@ class World {
TilePalette m_TilePalette;
sim::WorldSnapshot m_CurrentState;
sim::WorldSnapshot m_NextState;
private:
sim::WorldTicker m_Ticker;