migrating save files
This commit is contained in:
@@ -31,23 +31,17 @@ class Team;
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class TeamCastle : public utils::shape::Rectangle {
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private:
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const Team* m_Team;
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float m_Life;
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public:
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static constexpr int CastleMaxLife = 1000;
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TeamCastle(const Team* team) : m_Team(team), m_Life(CastleMaxLife) {
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TeamCastle() : m_Life(CastleMaxLife) {
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SetWidth(5);
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SetHeight(5);
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}
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TeamCastle() : TeamCastle(nullptr) {}
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float GetLife() const { return m_Life; }
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const Team* GetTeam() const { return m_Team; }
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void SetTeam(const Team* team) { m_Team = team; }
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void SetLife(float life) { m_Life = life; }
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void Damage(float damage) { m_Life = std::max(0.0f, m_Life - damage); }
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@@ -14,7 +14,7 @@ class World {
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std::vector<Color> m_DecorationPalette;
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Color m_Background;
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std::unordered_map<ChunkCoord, ChunkPtr> m_Chunks;
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ChunkList m_Chunks;
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SpawnColorPalette m_SpawnColorPalette;
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@@ -70,7 +70,7 @@ class World {
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TowerPtr GetTower(const Vec2f& position) const; // returns null if no tower is here
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const std::unordered_map<ChunkCoord, ChunkPtr>& GetChunks() const {
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const ChunkList& GetChunks() const {
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return m_Chunks;
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}
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@@ -7,14 +7,8 @@
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namespace td {
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namespace game {
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struct ChunkCoord {
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std::int16_t x, y;
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friend bool operator==(const td::game::ChunkCoord& first, const td::game::ChunkCoord& other) {
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return first.x == other.x && first.y == other.y;
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}
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};
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using ChunkCoord = Vec2<std::int16_t>;
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class Game;
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@@ -80,15 +74,17 @@ struct Chunk {
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typedef std::array<std::uint16_t, ChunkSize> ChunkData;
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// stores index of tile palette
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ChunkData tiles{0};
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ChunkPalette palette;
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ChunkData m_Tiles{0};
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ChunkPalette m_Palette;
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TileIndex GetTileIndex(std::uint16_t tileNumber) const {
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TileIndex chunkPaletteIndex = tiles.at(tileNumber);
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TileIndex chunkPaletteIndex = m_Tiles.at(tileNumber);
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if (chunkPaletteIndex == 0) // index 0 means empty tile index 1 = first tile
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return 0;
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return palette.at(chunkPaletteIndex);
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return m_Palette.at(chunkPaletteIndex);
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}
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// TODO: keep data packed
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};
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typedef std::shared_ptr<Chunk> ChunkPtr;
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@@ -103,6 +99,8 @@ typedef std::array<Color, 2> SpawnColorPalette;
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typedef std::vector<TowerPtr> TowerList;
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using ChunkList = std::unordered_map<ChunkCoord, ChunkPtr>;
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sp::DataBuffer& operator>>(sp::DataBuffer& buffer, TilePtr& tile);
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@@ -92,7 +92,7 @@ struct WorldHeader {
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};
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struct WorldData {
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std::unordered_map<game::ChunkCoord, game::ChunkPtr> m_Chunks;
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game::ChunkList m_Chunks;
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};
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} // namespace pdata
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@@ -6,10 +6,60 @@ namespace sp {
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class DataBuffer;
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// temp
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template <>
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void ReadMessage(DataBuffer& a_Buffer, td::protocol::pdata::WorldHeader& a_Header);
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void ReadMessage(DataBuffer& a_Buffer, td::protocol::pdata::PredictCommand& a_Header);
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template <>
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void ReadMessage(DataBuffer& a_Buffer, td::protocol::pdata::WorldData& a_WorldData);
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DataBuffer WriteMessage(const td::protocol::pdata::PredictCommand& a_Header);
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} // namespace sp
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namespace td {
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template <typename T>
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sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec2<T>& a_Vec) {
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return a_Buffer << a_Vec.x << a_Vec.y;
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}
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template <typename T>
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sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec2<T>& a_Vec) {
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return a_Buffer >> a_Vec.x >> a_Vec.y;
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}
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template <typename T>
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sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec3<T>& a_Vec) {
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return a_Buffer << a_Vec.x << a_Vec.y << a_Vec.z;
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}
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template <typename T>
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sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec3<T>& a_Vec) {
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return a_Buffer >> a_Vec.x >> a_Vec.y >> a_Vec.z;
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}
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template <typename T>
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sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec4<T>& a_Vec) {
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return a_Buffer << a_Vec.x << a_Vec.y << a_Vec.z << a_Vec.w;
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}
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template <typename T>
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sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec4<T>& a_Vec) {
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return a_Buffer >> a_Vec.x >> a_Vec.y >> a_Vec.z >> a_Vec.w;
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}
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namespace game {
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sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const TeamCastle& a_Castle);
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sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, TeamCastle& a_Castle);
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sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const ChunkPtr& a_Chunk);
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sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, ChunkPtr& a_Chunk);
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sp::DataBuffer& operator<<(sp::DataBuffer& buffer, const TilePtr& tile);
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sp::DataBuffer& operator>>(sp::DataBuffer& buffer, TilePtr& tile);
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} // namespace game
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} // namespace td
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45
src/main.cpp
45
src/main.cpp
@@ -9,11 +9,15 @@
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#include <td/protocol/packet/Packets.h>
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#include <td/render/renderer/EntityRenderer.h>
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#include <td/render/renderer/WorldRenderer.h>
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#include <td/render/renderer/TowerRenderer.h>
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#include <td/render/renderer/WorldRenderer.h>
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#include <td/simulation/RealTimeSimulation.h>
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#include <sp/io/MessageStream.h>
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#include <sp/io/StdIo.h>
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#include <fstream>
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class WorldApply : public td::protocol::PacketHandler {
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private:
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td::game::World& m_World;
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@@ -32,18 +36,15 @@ class WorldApply : public td::protocol::PacketHandler {
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};
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td::game::World GetWorld() {
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sp::DataBuffer buffer;
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buffer.ReadFile("test/tdmap.tdmap2");
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auto comp = std::make_shared<sp::ZlibCompress>();
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sp::DataBuffer buffer1 = sp::zlib::Decompress(buffer, 84);
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buffer.SetReadOffset(buffer.GetReadOffset() + 83);
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sp::DataBuffer buffer2 = sp::zlib::Decompress(buffer, 511);
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std::ifstream fStream("test/tdmap.tdmap2");
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auto out = std::make_shared<sp::StdInput>(fStream);
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td::protocol::packets::WorldHeaderPacket header;
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header.Read(buffer1);
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sp::MessageStream<td::protocol::PacketFactory> stream(std::move(out), std::move(comp));
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td::protocol::packets::WorldDataPacket data;
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data.Read(buffer2);
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auto header = stream.ReadMessage();
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auto data = stream.ReadMessage();
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td::game::World w;
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WorldApply wa(w);
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@@ -52,12 +53,24 @@ td::game::World GetWorld() {
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d.RegisterHandler(td::protocol::PacketID::WorldData, &wa);
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d.RegisterHandler(td::protocol::PacketID::WorldHeader, &wa);
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d.Dispatch(header);
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d.Dispatch(data);
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d.Dispatch(*header);
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d.Dispatch(*data);
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return w;
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}
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void Save(td::protocol::packets::WorldHeaderPacket header, td::protocol::packets::WorldDataPacket data) {
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auto comp = std::make_shared<sp::ZlibCompress>();
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std::ofstream fStream("test/tdmap.tdmap2");
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auto out = std::make_shared<sp::StdOuput>(fStream);
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sp::MessageStream<td::protocol::PacketFactory> stream(std::move(out), std::move(comp));
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stream.WriteMessage(header);
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stream.WriteMessage(data);
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}
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void FastForward(td::game::World& a_World, const td::sim::GameHistory& a_LockSteps) {
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@@ -81,6 +94,7 @@ td::sim::GameHistory GetCustomHistory() {
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return gh;
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}
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int main(int argc, char** argv) {
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td::game::World w = GetWorld();
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@@ -89,9 +103,7 @@ int main(int argc, char** argv) {
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td::render::Camera cam;
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display.OnAspectRatioChange.Connect([&cam](float a_AspectRatio){
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cam.UpdatePerspective(a_AspectRatio);
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});
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display.OnAspectRatioChange.Connect([&cam](float a_AspectRatio) { cam.UpdatePerspective(a_AspectRatio); });
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td::sim::GameHistory gh = GetCustomHistory();
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@@ -107,7 +119,8 @@ int main(int argc, char** argv) {
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display.OnKeyDown.Connect([&simulation](SDL_Keycode key) {
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if (key == SDLK_A) {
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auto spawn = std::make_shared<td::protocol::commands::SpawnTroopCommand>(0, 0, td::Vec2fp{td::FpFloat(77), td::FpFloat(13)}, 0);
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auto spawn =
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std::make_shared<td::protocol::commands::SpawnTroopCommand>(0, 0, td::Vec2fp{td::FpFloat(77), td::FpFloat(13)}, 0);
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td::Array<td::protocol::LockStep, LOCKSTEP_BUFFER_SIZE> steps{};
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steps[0].push_back(spawn);
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td::protocol::packets::LockStepsPacket packet{0, steps};
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@@ -40,10 +40,10 @@ bool World::LoadMap(const protocol::pdata::WorldHeader& a_WorldHeader) {
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m_SpawnColorPalette = a_WorldHeader.m_SpawnColorPalette;
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GetRedTeam().GetCastle() = a_WorldHeader.m_RedCastle;
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GetRedTeam().GetCastle().SetTeam(&GetRedTeam());
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// GetRedTeam().GetCastle().SetTeam(&GetRedTeam());
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GetBlueTeam().GetCastle() = a_WorldHeader.m_BlueCastle;
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GetBlueTeam().GetCastle().SetTeam(&GetBlueTeam());
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// GetBlueTeam().GetCastle().SetTeam(&GetBlueTeam());
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m_TilePalette = a_WorldHeader.m_TilePalette;
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@@ -5,40 +5,7 @@
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namespace td {
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namespace game {
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sp::DataBuffer& operator>>(sp::DataBuffer& buffer, TileType& tile) {
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std::uint8_t raw;
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buffer >> raw;
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tile = TileType(raw);
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return buffer;
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}
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sp::DataBuffer& operator>>(sp::DataBuffer& buffer, TilePtr& tile) {
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game::TileType tileType;
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buffer >> tileType;
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switch (tileType) {
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case game::TileType::Tower: {
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auto tilePtr = std::make_shared<game::TowerTile>();
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buffer >> tilePtr->color_palette_ref >> tilePtr->team_owner;
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tile = tilePtr;
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break;
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}
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case game::TileType::Walk: {
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auto tilePtr = std::make_shared<game::WalkableTile>();
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buffer >> tilePtr->direction;
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tile = tilePtr;
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break;
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}
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case game::TileType::Decoration: {
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auto tilePtr = std::make_shared<game::DecorationTile>();
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buffer >> tilePtr->color_palette_ref;
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tile = tilePtr;
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break;
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}
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default:
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break;
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}
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return buffer;
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}
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} // namespace game
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} // namespace td
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79
src/td/protocol/packet/ChunkSerialize.cpp
Normal file
79
src/td/protocol/packet/ChunkSerialize.cpp
Normal file
@@ -0,0 +1,79 @@
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#include <td/protocol/packet/PacketSerialize.h>
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typedef std::vector<uint64_t> ChunkPackedData;
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const int BITS_IN_BYTE = 8;
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const int BITS_IN_LONG = BITS_IN_BYTE * sizeof(std::uint64_t);
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static unsigned int countBits(unsigned int number) {
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// log function in base 2
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// take only integer part
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return static_cast<unsigned int>(std::log2(number) + 1);
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}
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namespace td {
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namespace game {
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sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const ChunkPtr& a_Chunk) {
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a_Buffer << a_Chunk->m_Palette;
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int bitsPerTile = countBits(a_Chunk->m_Palette.size());
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td::game::Chunk::ChunkData::value_type individualValueMask = ((1 << bitsPerTile) - 1);
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ChunkPackedData chunkData(td::game::Chunk::ChunkSize / (BITS_IN_BYTE * sizeof(ChunkPackedData::value_type) / bitsPerTile), 0);
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for (unsigned int tileNumber = 0; tileNumber < td::game::Chunk::ChunkSize; tileNumber++) {
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std::size_t startLong = static_cast<std::size_t>((tileNumber * bitsPerTile) / BITS_IN_LONG);
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std::size_t startOffset = static_cast<std::size_t>((tileNumber * bitsPerTile) % BITS_IN_LONG);
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std::size_t endLong = static_cast<std::size_t>(((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG);
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std::uint64_t value = static_cast<std::uint64_t>(a_Chunk->m_Tiles[tileNumber]);
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value &= individualValueMask;
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chunkData[startLong] |= (value << startOffset);
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if (startLong != endLong) {
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chunkData[endLong] = (value >> (BITS_IN_LONG - startOffset));
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}
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}
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return a_Buffer << chunkData;
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}
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sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, ChunkPtr& a_Chunk) {
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a_Chunk = std::make_shared<td::game::Chunk>();
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a_Buffer >> a_Chunk->m_Palette;
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std::uint8_t bitsPerTile = countBits(a_Chunk->m_Palette.size());
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// A bitmask that contains bitsPerTile set bits
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td::game::Chunk::ChunkData::value_type individualValueMask = ((1 << bitsPerTile) - 1);
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ChunkPackedData chunkData;
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a_Buffer >> chunkData;
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for (unsigned int tileNumber = 0; tileNumber < td::game::Chunk::ChunkSize; tileNumber++) {
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std::size_t startLong = (tileNumber * bitsPerTile) / BITS_IN_LONG;
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std::size_t startOffset = (tileNumber * bitsPerTile) % BITS_IN_LONG;
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std::size_t endLong = ((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG;
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td::game::Chunk::ChunkData::value_type value;
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if (startLong == endLong) {
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value = (chunkData[startLong] >> startOffset);
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} else {
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int endOffset = BITS_IN_LONG - startOffset;
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value = (chunkData[startLong] >> startOffset | chunkData[endLong] << endOffset);
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}
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value &= individualValueMask;
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a_Chunk->m_Tiles[tileNumber] = value;
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}
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return a_Buffer;
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}
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} // namespace game
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} // namespace td
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@@ -1,113 +1,88 @@
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#include <td/protocol/packet/PacketData.h>
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#include <td/protocol/packet/PacketSerialize.h>
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#include <sp/io/MessageIO.h>
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namespace sp {
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// temp
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template<>
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void ReadMessage(DataBuffer& a_Buffer, td::protocol::pdata::WorldHeader& a_Header) {
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a_Buffer >> a_Header.m_TowerPlacePalette >> a_Header.m_WalkablePalette;
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std::uint16_t decoPaletteSize;
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a_Buffer >> decoPaletteSize;
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std::size_t decoPalletteSizeByte = decoPaletteSize * sizeof(td::Color);
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a_Header.m_DecorationPalette.resize(decoPaletteSize);
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memcpy(reinterpret_cast<std::uint8_t*>(a_Header.m_DecorationPalette.data()), a_Buffer.data() + a_Buffer.GetReadOffset(),
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decoPalletteSizeByte);
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a_Buffer.SetReadOffset(a_Buffer.GetReadOffset() + decoPalletteSizeByte);
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a_Buffer >> a_Header.m_Background;
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td::utils::shape::Rectangle redCastle, blueCastle;
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a_Buffer >> a_Header.m_RedSpawn >> redCastle;
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a_Buffer >> a_Header.m_BlueSpawn >> blueCastle;
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a_Header.m_RedCastle.SetShape(redCastle);
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a_Header.m_BlueCastle.SetShape(blueCastle);
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std::uint64_t tilePaletteSize;
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a_Buffer >> tilePaletteSize;
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a_Header.m_TilePalette.reserve(tilePaletteSize);
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for (std::uint64_t tileNumber = 0; tileNumber < tilePaletteSize; tileNumber++) {
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td::game::TilePtr tile;
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a_Buffer >> tile;
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a_Header.m_TilePalette.push_back(tile);
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}
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a_Buffer >> a_Header.m_SpawnColorPalette;
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}
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typedef std::vector<uint64_t> ChunkPackedData;
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const int BITS_IN_BYTE = 8;
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const int BITS_IN_LONG = BITS_IN_BYTE * sizeof(std::uint64_t);
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||||
static unsigned int countBits(unsigned int number) {
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// log function in base 2
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// take only integer part
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return static_cast<unsigned int>(std::log2(number) + 1);
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}
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void ReadMessage(DataBuffer& a_Buffer, td::protocol::pdata::PredictCommand& a_Header){}
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||||
template<>
|
||||
void ReadMessage(DataBuffer& a_Buffer, td::protocol::pdata::WorldData& a_WorldData) {
|
||||
std::uint64_t chunkCount;
|
||||
a_Buffer >> chunkCount;
|
||||
|
||||
for (std::uint64_t chunkNumber = 0; chunkNumber < chunkCount; chunkNumber++) {
|
||||
td::game::ChunkPtr chunk = std::make_shared<td::game::Chunk>();
|
||||
|
||||
td::game::ChunkCoord chunkCoords;
|
||||
a_Buffer >> chunkCoords.x >> chunkCoords.y;
|
||||
|
||||
std::uint64_t chunkPaletteSize;
|
||||
// std::reverse(reinterpret_cast<std::uint8_t*>(&chunkPaletteSize), reinterpret_cast<std::uint8_t*>(&chunkPaletteSize) + 4);
|
||||
a_Buffer >> chunkPaletteSize;
|
||||
|
||||
td::game::ChunkPalette chunkPalette(chunkPaletteSize);
|
||||
|
||||
memcpy(reinterpret_cast<void*>(chunkPalette.data()), a_Buffer.data() + a_Buffer.GetReadOffset(),
|
||||
chunkPaletteSize * sizeof(td::game::ChunkPalette::value_type));
|
||||
a_Buffer.SetReadOffset(a_Buffer.GetReadOffset() + chunkPaletteSize * sizeof(td::game::ChunkPalette::value_type));
|
||||
|
||||
chunk->palette = chunkPalette;
|
||||
|
||||
std::uint8_t bitsPerTile = countBits(chunkPaletteSize);
|
||||
|
||||
// A bitmask that contains bitsPerTile set bits
|
||||
td::game::Chunk::ChunkData::value_type individualValueMask = ((1 << bitsPerTile) - 1);
|
||||
|
||||
ChunkPackedData chunkData(td::game::Chunk::ChunkSize / (BITS_IN_BYTE * sizeof(ChunkPackedData::value_type) / bitsPerTile), 0);
|
||||
|
||||
memcpy(reinterpret_cast<void*>(chunkData.data()), a_Buffer.data() + a_Buffer.GetReadOffset(),
|
||||
chunkData.size() * sizeof(ChunkPackedData::value_type));
|
||||
a_Buffer.SetReadOffset(a_Buffer.GetReadOffset() + chunkData.size() * sizeof(ChunkPackedData::value_type));
|
||||
|
||||
for (unsigned int tileNumber = 0; tileNumber < td::game::Chunk::ChunkSize; tileNumber++) {
|
||||
std::size_t startLong = (tileNumber * bitsPerTile) / BITS_IN_LONG;
|
||||
std::size_t startOffset = (tileNumber * bitsPerTile) % BITS_IN_LONG;
|
||||
std::size_t endLong = ((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG;
|
||||
|
||||
td::game::Chunk::ChunkData::value_type value;
|
||||
if (startLong == endLong) {
|
||||
value = (chunkData[startLong] >> startOffset);
|
||||
} else {
|
||||
int endOffset = BITS_IN_LONG - startOffset;
|
||||
value = (chunkData[startLong] >> startOffset | chunkData[endLong] << endOffset);
|
||||
}
|
||||
value &= individualValueMask;
|
||||
|
||||
chunk->tiles[tileNumber] = value;
|
||||
}
|
||||
a_WorldData.m_Chunks.insert({chunkCoords, chunk});
|
||||
}
|
||||
}
|
||||
DataBuffer WriteMessage(const td::protocol::pdata::PredictCommand& a_Header){}
|
||||
|
||||
} // namespace sp
|
||||
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const TeamCastle& a_Castle) {
|
||||
return a_Buffer << a_Castle.GetCenterX() << a_Castle.GetCenterY();
|
||||
}
|
||||
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, TeamCastle& a_Castle) {
|
||||
float x, y;
|
||||
a_Buffer >> x >> y;
|
||||
a_Castle.SetCenter({x, y});
|
||||
return a_Buffer;
|
||||
}
|
||||
|
||||
sp::DataBuffer& operator<<(sp::DataBuffer& buffer, const TilePtr& tile) {
|
||||
buffer << tile->GetType();
|
||||
|
||||
switch (tile->GetType()) {
|
||||
|
||||
case game::TileType::Tower: {
|
||||
const game::TowerTile* towerTile = dynamic_cast<const game::TowerTile*>(tile.get());
|
||||
buffer << towerTile->color_palette_ref << towerTile->team_owner;
|
||||
break;
|
||||
}
|
||||
|
||||
case game::TileType::Walk: {
|
||||
const game::WalkableTile* walkTile = dynamic_cast<const game::WalkableTile*>(tile.get());
|
||||
buffer << walkTile->direction;
|
||||
break;
|
||||
}
|
||||
|
||||
case game::TileType::Decoration: {
|
||||
const game::DecorationTile* decoTile = dynamic_cast<const game::DecorationTile*>(tile.get());
|
||||
buffer << decoTile->color_palette_ref;
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& buffer, TilePtr& tile) {
|
||||
game::TileType tileType;
|
||||
buffer >> tileType;
|
||||
switch (tileType) {
|
||||
case game::TileType::Tower: {
|
||||
auto tilePtr = std::make_shared<game::TowerTile>();
|
||||
buffer >> tilePtr->color_palette_ref >> tilePtr->team_owner;
|
||||
tile = tilePtr;
|
||||
break;
|
||||
}
|
||||
case game::TileType::Walk: {
|
||||
auto tilePtr = std::make_shared<game::WalkableTile>();
|
||||
buffer >> tilePtr->direction;
|
||||
tile = tilePtr;
|
||||
break;
|
||||
}
|
||||
case game::TileType::Decoration: {
|
||||
auto tilePtr = std::make_shared<game::DecorationTile>();
|
||||
buffer >> tilePtr->color_palette_ref;
|
||||
tile = tilePtr;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
|
||||
@@ -17,10 +17,7 @@ GL::VertexArray LoadWorldModel(const td::game::World* world) {
|
||||
std::vector<float> positions;
|
||||
std::vector<float> colors;
|
||||
|
||||
for (const auto& chunkInfo : world->GetChunks()) {
|
||||
const td::game::ChunkCoord& coords = chunkInfo.first;
|
||||
td::game::ChunkPtr chunk = chunkInfo.second;
|
||||
|
||||
for (const auto& [coords, chunk] : world->GetChunks()) {
|
||||
std::int32_t chunkX = coords.x * td::game::Chunk::ChunkWidth;
|
||||
std::int32_t chunkY = coords.y * td::game::Chunk::ChunkHeight;
|
||||
|
||||
|
||||
BIN
test/tdmap.tdmap
Normal file
BIN
test/tdmap.tdmap
Normal file
Binary file not shown.
Binary file not shown.
@@ -3,7 +3,7 @@ add_rules("mode.debug", "mode.release")
|
||||
add_repositories("persson-repo https://git.ale-pri.com/Persson-dev/xmake-repo.git")
|
||||
|
||||
add_requires("imgui 1.92.0", {configs = {sdl3 = true, opengl3 = true}})
|
||||
add_requires("splib 2.0.0", "zlib")
|
||||
add_requires("splib 2.0.1", "zlib")
|
||||
add_requires("libsdl3 3.2.16", "glew", "fpm", "enet6")
|
||||
|
||||
set_languages("c++17")
|
||||
|
||||
Reference in New Issue
Block a user