migrating save files

This commit is contained in:
2025-07-31 13:48:26 +02:00
parent 2b8447766a
commit 02d872c49b
14 changed files with 249 additions and 176 deletions

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@@ -31,23 +31,17 @@ class Team;
class TeamCastle : public utils::shape::Rectangle { class TeamCastle : public utils::shape::Rectangle {
private: private:
const Team* m_Team;
float m_Life; float m_Life;
public: public:
static constexpr int CastleMaxLife = 1000; static constexpr int CastleMaxLife = 1000;
TeamCastle(const Team* team) : m_Team(team), m_Life(CastleMaxLife) { TeamCastle() : m_Life(CastleMaxLife) {
SetWidth(5); SetWidth(5);
SetHeight(5); SetHeight(5);
} }
TeamCastle() : TeamCastle(nullptr) {}
float GetLife() const { return m_Life; } float GetLife() const { return m_Life; }
const Team* GetTeam() const { return m_Team; }
void SetTeam(const Team* team) { m_Team = team; }
void SetLife(float life) { m_Life = life; } void SetLife(float life) { m_Life = life; }
void Damage(float damage) { m_Life = std::max(0.0f, m_Life - damage); } void Damage(float damage) { m_Life = std::max(0.0f, m_Life - damage); }

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@@ -14,7 +14,7 @@ class World {
std::vector<Color> m_DecorationPalette; std::vector<Color> m_DecorationPalette;
Color m_Background; Color m_Background;
std::unordered_map<ChunkCoord, ChunkPtr> m_Chunks; ChunkList m_Chunks;
SpawnColorPalette m_SpawnColorPalette; SpawnColorPalette m_SpawnColorPalette;
@@ -70,7 +70,7 @@ class World {
TowerPtr GetTower(const Vec2f& position) const; // returns null if no tower is here TowerPtr GetTower(const Vec2f& position) const; // returns null if no tower is here
const std::unordered_map<ChunkCoord, ChunkPtr>& GetChunks() const { const ChunkList& GetChunks() const {
return m_Chunks; return m_Chunks;
} }

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@@ -7,14 +7,8 @@
namespace td { namespace td {
namespace game { namespace game {
struct ChunkCoord {
std::int16_t x, y;
friend bool operator==(const td::game::ChunkCoord& first, const td::game::ChunkCoord& other) {
return first.x == other.x && first.y == other.y;
}
};
using ChunkCoord = Vec2<std::int16_t>;
class Game; class Game;
@@ -80,15 +74,17 @@ struct Chunk {
typedef std::array<std::uint16_t, ChunkSize> ChunkData; typedef std::array<std::uint16_t, ChunkSize> ChunkData;
// stores index of tile palette // stores index of tile palette
ChunkData tiles{0}; ChunkData m_Tiles{0};
ChunkPalette palette; ChunkPalette m_Palette;
TileIndex GetTileIndex(std::uint16_t tileNumber) const { TileIndex GetTileIndex(std::uint16_t tileNumber) const {
TileIndex chunkPaletteIndex = tiles.at(tileNumber); TileIndex chunkPaletteIndex = m_Tiles.at(tileNumber);
if (chunkPaletteIndex == 0) // index 0 means empty tile index 1 = first tile if (chunkPaletteIndex == 0) // index 0 means empty tile index 1 = first tile
return 0; return 0;
return palette.at(chunkPaletteIndex); return m_Palette.at(chunkPaletteIndex);
} }
// TODO: keep data packed
}; };
typedef std::shared_ptr<Chunk> ChunkPtr; typedef std::shared_ptr<Chunk> ChunkPtr;
@@ -103,6 +99,8 @@ typedef std::array<Color, 2> SpawnColorPalette;
typedef std::vector<TowerPtr> TowerList; typedef std::vector<TowerPtr> TowerList;
using ChunkList = std::unordered_map<ChunkCoord, ChunkPtr>;
sp::DataBuffer& operator>>(sp::DataBuffer& buffer, TilePtr& tile); sp::DataBuffer& operator>>(sp::DataBuffer& buffer, TilePtr& tile);

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@@ -92,7 +92,7 @@ struct WorldHeader {
}; };
struct WorldData { struct WorldData {
std::unordered_map<game::ChunkCoord, game::ChunkPtr> m_Chunks; game::ChunkList m_Chunks;
}; };
} // namespace pdata } // namespace pdata

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@@ -6,10 +6,60 @@ namespace sp {
class DataBuffer; class DataBuffer;
// temp
template <> template <>
void ReadMessage(DataBuffer& a_Buffer, td::protocol::pdata::WorldHeader& a_Header); void ReadMessage(DataBuffer& a_Buffer, td::protocol::pdata::PredictCommand& a_Header);
template <> template <>
void ReadMessage(DataBuffer& a_Buffer, td::protocol::pdata::WorldData& a_WorldData); DataBuffer WriteMessage(const td::protocol::pdata::PredictCommand& a_Header);
} // namespace sp } // namespace sp
namespace td {
template <typename T>
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec2<T>& a_Vec) {
return a_Buffer << a_Vec.x << a_Vec.y;
}
template <typename T>
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec2<T>& a_Vec) {
return a_Buffer >> a_Vec.x >> a_Vec.y;
}
template <typename T>
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec3<T>& a_Vec) {
return a_Buffer << a_Vec.x << a_Vec.y << a_Vec.z;
}
template <typename T>
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec3<T>& a_Vec) {
return a_Buffer >> a_Vec.x >> a_Vec.y >> a_Vec.z;
}
template <typename T>
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec4<T>& a_Vec) {
return a_Buffer << a_Vec.x << a_Vec.y << a_Vec.z << a_Vec.w;
}
template <typename T>
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec4<T>& a_Vec) {
return a_Buffer >> a_Vec.x >> a_Vec.y >> a_Vec.z >> a_Vec.w;
}
namespace game {
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const TeamCastle& a_Castle);
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, TeamCastle& a_Castle);
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const ChunkPtr& a_Chunk);
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, ChunkPtr& a_Chunk);
sp::DataBuffer& operator<<(sp::DataBuffer& buffer, const TilePtr& tile);
sp::DataBuffer& operator>>(sp::DataBuffer& buffer, TilePtr& tile);
} // namespace game
} // namespace td

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@@ -9,11 +9,15 @@
#include <td/protocol/packet/Packets.h> #include <td/protocol/packet/Packets.h>
#include <td/render/renderer/EntityRenderer.h> #include <td/render/renderer/EntityRenderer.h>
#include <td/render/renderer/WorldRenderer.h>
#include <td/render/renderer/TowerRenderer.h> #include <td/render/renderer/TowerRenderer.h>
#include <td/render/renderer/WorldRenderer.h>
#include <td/simulation/RealTimeSimulation.h> #include <td/simulation/RealTimeSimulation.h>
#include <sp/io/MessageStream.h>
#include <sp/io/StdIo.h>
#include <fstream>
class WorldApply : public td::protocol::PacketHandler { class WorldApply : public td::protocol::PacketHandler {
private: private:
td::game::World& m_World; td::game::World& m_World;
@@ -32,18 +36,15 @@ class WorldApply : public td::protocol::PacketHandler {
}; };
td::game::World GetWorld() { td::game::World GetWorld() {
sp::DataBuffer buffer; auto comp = std::make_shared<sp::ZlibCompress>();
buffer.ReadFile("test/tdmap.tdmap2");
sp::DataBuffer buffer1 = sp::zlib::Decompress(buffer, 84); std::ifstream fStream("test/tdmap.tdmap2");
buffer.SetReadOffset(buffer.GetReadOffset() + 83); auto out = std::make_shared<sp::StdInput>(fStream);
sp::DataBuffer buffer2 = sp::zlib::Decompress(buffer, 511);
td::protocol::packets::WorldHeaderPacket header; sp::MessageStream<td::protocol::PacketFactory> stream(std::move(out), std::move(comp));
header.Read(buffer1);
td::protocol::packets::WorldDataPacket data; auto header = stream.ReadMessage();
data.Read(buffer2); auto data = stream.ReadMessage();
td::game::World w; td::game::World w;
WorldApply wa(w); WorldApply wa(w);
@@ -52,12 +53,24 @@ td::game::World GetWorld() {
d.RegisterHandler(td::protocol::PacketID::WorldData, &wa); d.RegisterHandler(td::protocol::PacketID::WorldData, &wa);
d.RegisterHandler(td::protocol::PacketID::WorldHeader, &wa); d.RegisterHandler(td::protocol::PacketID::WorldHeader, &wa);
d.Dispatch(header); d.Dispatch(*header);
d.Dispatch(data); d.Dispatch(*data);
return w; return w;
} }
void Save(td::protocol::packets::WorldHeaderPacket header, td::protocol::packets::WorldDataPacket data) {
auto comp = std::make_shared<sp::ZlibCompress>();
std::ofstream fStream("test/tdmap.tdmap2");
auto out = std::make_shared<sp::StdOuput>(fStream);
sp::MessageStream<td::protocol::PacketFactory> stream(std::move(out), std::move(comp));
stream.WriteMessage(header);
stream.WriteMessage(data);
}
void FastForward(td::game::World& a_World, const td::sim::GameHistory& a_LockSteps) { void FastForward(td::game::World& a_World, const td::sim::GameHistory& a_LockSteps) {
@@ -81,6 +94,7 @@ td::sim::GameHistory GetCustomHistory() {
return gh; return gh;
} }
int main(int argc, char** argv) { int main(int argc, char** argv) {
td::game::World w = GetWorld(); td::game::World w = GetWorld();
@@ -89,9 +103,7 @@ int main(int argc, char** argv) {
td::render::Camera cam; td::render::Camera cam;
display.OnAspectRatioChange.Connect([&cam](float a_AspectRatio){ display.OnAspectRatioChange.Connect([&cam](float a_AspectRatio) { cam.UpdatePerspective(a_AspectRatio); });
cam.UpdatePerspective(a_AspectRatio);
});
td::sim::GameHistory gh = GetCustomHistory(); td::sim::GameHistory gh = GetCustomHistory();
@@ -105,9 +117,10 @@ int main(int argc, char** argv) {
td::sim::RealTimeSimulation simulation(w, 500); td::sim::RealTimeSimulation simulation(w, 500);
display.OnKeyDown.Connect([&simulation](SDL_Keycode key){ display.OnKeyDown.Connect([&simulation](SDL_Keycode key) {
if (key == SDLK_A) { if (key == SDLK_A) {
auto spawn = std::make_shared<td::protocol::commands::SpawnTroopCommand>(0, 0, td::Vec2fp{td::FpFloat(77), td::FpFloat(13)}, 0); auto spawn =
std::make_shared<td::protocol::commands::SpawnTroopCommand>(0, 0, td::Vec2fp{td::FpFloat(77), td::FpFloat(13)}, 0);
td::Array<td::protocol::LockStep, LOCKSTEP_BUFFER_SIZE> steps{}; td::Array<td::protocol::LockStep, LOCKSTEP_BUFFER_SIZE> steps{};
steps[0].push_back(spawn); steps[0].push_back(spawn);
td::protocol::packets::LockStepsPacket packet{0, steps}; td::protocol::packets::LockStepsPacket packet{0, steps};

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@@ -40,10 +40,10 @@ bool World::LoadMap(const protocol::pdata::WorldHeader& a_WorldHeader) {
m_SpawnColorPalette = a_WorldHeader.m_SpawnColorPalette; m_SpawnColorPalette = a_WorldHeader.m_SpawnColorPalette;
GetRedTeam().GetCastle() = a_WorldHeader.m_RedCastle; GetRedTeam().GetCastle() = a_WorldHeader.m_RedCastle;
GetRedTeam().GetCastle().SetTeam(&GetRedTeam()); // GetRedTeam().GetCastle().SetTeam(&GetRedTeam());
GetBlueTeam().GetCastle() = a_WorldHeader.m_BlueCastle; GetBlueTeam().GetCastle() = a_WorldHeader.m_BlueCastle;
GetBlueTeam().GetCastle().SetTeam(&GetBlueTeam()); // GetBlueTeam().GetCastle().SetTeam(&GetBlueTeam());
m_TilePalette = a_WorldHeader.m_TilePalette; m_TilePalette = a_WorldHeader.m_TilePalette;

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@@ -5,40 +5,7 @@
namespace td { namespace td {
namespace game { namespace game {
sp::DataBuffer& operator>>(sp::DataBuffer& buffer, TileType& tile) {
std::uint8_t raw;
buffer >> raw;
tile = TileType(raw);
return buffer;
}
sp::DataBuffer& operator>>(sp::DataBuffer& buffer, TilePtr& tile) {
game::TileType tileType;
buffer >> tileType;
switch (tileType) {
case game::TileType::Tower: {
auto tilePtr = std::make_shared<game::TowerTile>();
buffer >> tilePtr->color_palette_ref >> tilePtr->team_owner;
tile = tilePtr;
break;
}
case game::TileType::Walk: {
auto tilePtr = std::make_shared<game::WalkableTile>();
buffer >> tilePtr->direction;
tile = tilePtr;
break;
}
case game::TileType::Decoration: {
auto tilePtr = std::make_shared<game::DecorationTile>();
buffer >> tilePtr->color_palette_ref;
tile = tilePtr;
break;
}
default:
break;
}
return buffer;
}
} // namespace game } // namespace game
} // namespace td } // namespace td

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@@ -0,0 +1,79 @@
#include <td/protocol/packet/PacketSerialize.h>
typedef std::vector<uint64_t> ChunkPackedData;
const int BITS_IN_BYTE = 8;
const int BITS_IN_LONG = BITS_IN_BYTE * sizeof(std::uint64_t);
static unsigned int countBits(unsigned int number) {
// log function in base 2
// take only integer part
return static_cast<unsigned int>(std::log2(number) + 1);
}
namespace td {
namespace game {
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const ChunkPtr& a_Chunk) {
a_Buffer << a_Chunk->m_Palette;
int bitsPerTile = countBits(a_Chunk->m_Palette.size());
td::game::Chunk::ChunkData::value_type individualValueMask = ((1 << bitsPerTile) - 1);
ChunkPackedData chunkData(td::game::Chunk::ChunkSize / (BITS_IN_BYTE * sizeof(ChunkPackedData::value_type) / bitsPerTile), 0);
for (unsigned int tileNumber = 0; tileNumber < td::game::Chunk::ChunkSize; tileNumber++) {
std::size_t startLong = static_cast<std::size_t>((tileNumber * bitsPerTile) / BITS_IN_LONG);
std::size_t startOffset = static_cast<std::size_t>((tileNumber * bitsPerTile) % BITS_IN_LONG);
std::size_t endLong = static_cast<std::size_t>(((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG);
std::uint64_t value = static_cast<std::uint64_t>(a_Chunk->m_Tiles[tileNumber]);
value &= individualValueMask;
chunkData[startLong] |= (value << startOffset);
if (startLong != endLong) {
chunkData[endLong] = (value >> (BITS_IN_LONG - startOffset));
}
}
return a_Buffer << chunkData;
}
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, ChunkPtr& a_Chunk) {
a_Chunk = std::make_shared<td::game::Chunk>();
a_Buffer >> a_Chunk->m_Palette;
std::uint8_t bitsPerTile = countBits(a_Chunk->m_Palette.size());
// A bitmask that contains bitsPerTile set bits
td::game::Chunk::ChunkData::value_type individualValueMask = ((1 << bitsPerTile) - 1);
ChunkPackedData chunkData;
a_Buffer >> chunkData;
for (unsigned int tileNumber = 0; tileNumber < td::game::Chunk::ChunkSize; tileNumber++) {
std::size_t startLong = (tileNumber * bitsPerTile) / BITS_IN_LONG;
std::size_t startOffset = (tileNumber * bitsPerTile) % BITS_IN_LONG;
std::size_t endLong = ((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG;
td::game::Chunk::ChunkData::value_type value;
if (startLong == endLong) {
value = (chunkData[startLong] >> startOffset);
} else {
int endOffset = BITS_IN_LONG - startOffset;
value = (chunkData[startLong] >> startOffset | chunkData[endLong] << endOffset);
}
value &= individualValueMask;
a_Chunk->m_Tiles[tileNumber] = value;
}
return a_Buffer;
}
} // namespace game
} // namespace td

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@@ -1,113 +1,88 @@
#include <td/protocol/packet/PacketData.h>
#include <td/protocol/packet/PacketSerialize.h> #include <td/protocol/packet/PacketSerialize.h>
#include <sp/io/MessageIO.h>
namespace sp { namespace sp {
template <> // temp
void ReadMessage(DataBuffer& a_Buffer, td::protocol::pdata::WorldHeader& a_Header) { template<>
a_Buffer >> a_Header.m_TowerPlacePalette >> a_Header.m_WalkablePalette; void ReadMessage(DataBuffer& a_Buffer, td::protocol::pdata::PredictCommand& a_Header){}
std::uint16_t decoPaletteSize; template<>
a_Buffer >> decoPaletteSize; DataBuffer WriteMessage(const td::protocol::pdata::PredictCommand& a_Header){}
std::size_t decoPalletteSizeByte = decoPaletteSize * sizeof(td::Color);
a_Header.m_DecorationPalette.resize(decoPaletteSize);
memcpy(reinterpret_cast<std::uint8_t*>(a_Header.m_DecorationPalette.data()), a_Buffer.data() + a_Buffer.GetReadOffset(),
decoPalletteSizeByte);
a_Buffer.SetReadOffset(a_Buffer.GetReadOffset() + decoPalletteSizeByte);
a_Buffer >> a_Header.m_Background;
td::utils::shape::Rectangle redCastle, blueCastle;
a_Buffer >> a_Header.m_RedSpawn >> redCastle;
a_Buffer >> a_Header.m_BlueSpawn >> blueCastle;
a_Header.m_RedCastle.SetShape(redCastle);
a_Header.m_BlueCastle.SetShape(blueCastle);
std::uint64_t tilePaletteSize;
a_Buffer >> tilePaletteSize;
a_Header.m_TilePalette.reserve(tilePaletteSize);
for (std::uint64_t tileNumber = 0; tileNumber < tilePaletteSize; tileNumber++) {
td::game::TilePtr tile;
a_Buffer >> tile;
a_Header.m_TilePalette.push_back(tile);
}
a_Buffer >> a_Header.m_SpawnColorPalette;
}
typedef std::vector<uint64_t> ChunkPackedData;
const int BITS_IN_BYTE = 8;
const int BITS_IN_LONG = BITS_IN_BYTE * sizeof(std::uint64_t);
static unsigned int countBits(unsigned int number) {
// log function in base 2
// take only integer part
return static_cast<unsigned int>(std::log2(number) + 1);
}
template <>
void ReadMessage(DataBuffer& a_Buffer, td::protocol::pdata::WorldData& a_WorldData) {
std::uint64_t chunkCount;
a_Buffer >> chunkCount;
for (std::uint64_t chunkNumber = 0; chunkNumber < chunkCount; chunkNumber++) {
td::game::ChunkPtr chunk = std::make_shared<td::game::Chunk>();
td::game::ChunkCoord chunkCoords;
a_Buffer >> chunkCoords.x >> chunkCoords.y;
std::uint64_t chunkPaletteSize;
// std::reverse(reinterpret_cast<std::uint8_t*>(&chunkPaletteSize), reinterpret_cast<std::uint8_t*>(&chunkPaletteSize) + 4);
a_Buffer >> chunkPaletteSize;
td::game::ChunkPalette chunkPalette(chunkPaletteSize);
memcpy(reinterpret_cast<void*>(chunkPalette.data()), a_Buffer.data() + a_Buffer.GetReadOffset(),
chunkPaletteSize * sizeof(td::game::ChunkPalette::value_type));
a_Buffer.SetReadOffset(a_Buffer.GetReadOffset() + chunkPaletteSize * sizeof(td::game::ChunkPalette::value_type));
chunk->palette = chunkPalette;
std::uint8_t bitsPerTile = countBits(chunkPaletteSize);
// A bitmask that contains bitsPerTile set bits
td::game::Chunk::ChunkData::value_type individualValueMask = ((1 << bitsPerTile) - 1);
ChunkPackedData chunkData(td::game::Chunk::ChunkSize / (BITS_IN_BYTE * sizeof(ChunkPackedData::value_type) / bitsPerTile), 0);
memcpy(reinterpret_cast<void*>(chunkData.data()), a_Buffer.data() + a_Buffer.GetReadOffset(),
chunkData.size() * sizeof(ChunkPackedData::value_type));
a_Buffer.SetReadOffset(a_Buffer.GetReadOffset() + chunkData.size() * sizeof(ChunkPackedData::value_type));
for (unsigned int tileNumber = 0; tileNumber < td::game::Chunk::ChunkSize; tileNumber++) {
std::size_t startLong = (tileNumber * bitsPerTile) / BITS_IN_LONG;
std::size_t startOffset = (tileNumber * bitsPerTile) % BITS_IN_LONG;
std::size_t endLong = ((tileNumber + 1) * bitsPerTile - 1) / BITS_IN_LONG;
td::game::Chunk::ChunkData::value_type value;
if (startLong == endLong) {
value = (chunkData[startLong] >> startOffset);
} else {
int endOffset = BITS_IN_LONG - startOffset;
value = (chunkData[startLong] >> startOffset | chunkData[endLong] << endOffset);
}
value &= individualValueMask;
chunk->tiles[tileNumber] = value;
}
a_WorldData.m_Chunks.insert({chunkCoords, chunk});
}
}
} // namespace sp } // namespace sp
namespace td {
namespace game {
sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const TeamCastle& a_Castle) {
return a_Buffer << a_Castle.GetCenterX() << a_Castle.GetCenterY();
}
sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, TeamCastle& a_Castle) {
float x, y;
a_Buffer >> x >> y;
a_Castle.SetCenter({x, y});
return a_Buffer;
}
sp::DataBuffer& operator<<(sp::DataBuffer& buffer, const TilePtr& tile) {
buffer << tile->GetType();
switch (tile->GetType()) {
case game::TileType::Tower: {
const game::TowerTile* towerTile = dynamic_cast<const game::TowerTile*>(tile.get());
buffer << towerTile->color_palette_ref << towerTile->team_owner;
break;
}
case game::TileType::Walk: {
const game::WalkableTile* walkTile = dynamic_cast<const game::WalkableTile*>(tile.get());
buffer << walkTile->direction;
break;
}
case game::TileType::Decoration: {
const game::DecorationTile* decoTile = dynamic_cast<const game::DecorationTile*>(tile.get());
buffer << decoTile->color_palette_ref;
break;
}
default:
break;
}
return buffer;
}
sp::DataBuffer& operator>>(sp::DataBuffer& buffer, TilePtr& tile) {
game::TileType tileType;
buffer >> tileType;
switch (tileType) {
case game::TileType::Tower: {
auto tilePtr = std::make_shared<game::TowerTile>();
buffer >> tilePtr->color_palette_ref >> tilePtr->team_owner;
tile = tilePtr;
break;
}
case game::TileType::Walk: {
auto tilePtr = std::make_shared<game::WalkableTile>();
buffer >> tilePtr->direction;
tile = tilePtr;
break;
}
case game::TileType::Decoration: {
auto tilePtr = std::make_shared<game::DecorationTile>();
buffer >> tilePtr->color_palette_ref;
tile = tilePtr;
break;
}
default:
break;
}
return buffer;
}
} // namespace game
} // namespace td

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@@ -17,10 +17,7 @@ GL::VertexArray LoadWorldModel(const td::game::World* world) {
std::vector<float> positions; std::vector<float> positions;
std::vector<float> colors; std::vector<float> colors;
for (const auto& chunkInfo : world->GetChunks()) { for (const auto& [coords, chunk] : world->GetChunks()) {
const td::game::ChunkCoord& coords = chunkInfo.first;
td::game::ChunkPtr chunk = chunkInfo.second;
std::int32_t chunkX = coords.x * td::game::Chunk::ChunkWidth; std::int32_t chunkX = coords.x * td::game::Chunk::ChunkWidth;
std::int32_t chunkY = coords.y * td::game::Chunk::ChunkHeight; std::int32_t chunkY = coords.y * td::game::Chunk::ChunkHeight;

BIN
test/tdmap.tdmap Normal file

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@@ -3,7 +3,7 @@ add_rules("mode.debug", "mode.release")
add_repositories("persson-repo https://git.ale-pri.com/Persson-dev/xmake-repo.git") add_repositories("persson-repo https://git.ale-pri.com/Persson-dev/xmake-repo.git")
add_requires("imgui 1.92.0", {configs = {sdl3 = true, opengl3 = true}}) add_requires("imgui 1.92.0", {configs = {sdl3 = true, opengl3 = true}})
add_requires("splib 2.0.0", "zlib") add_requires("splib 2.0.1", "zlib")
add_requires("libsdl3 3.2.16", "glew", "fpm", "enet6") add_requires("libsdl3 3.2.16", "glew", "fpm", "enet6")
set_languages("c++17") set_languages("c++17")