migrating save files
This commit is contained in:
@@ -40,10 +40,10 @@ bool World::LoadMap(const protocol::pdata::WorldHeader& a_WorldHeader) {
|
||||
m_SpawnColorPalette = a_WorldHeader.m_SpawnColorPalette;
|
||||
|
||||
GetRedTeam().GetCastle() = a_WorldHeader.m_RedCastle;
|
||||
GetRedTeam().GetCastle().SetTeam(&GetRedTeam());
|
||||
// GetRedTeam().GetCastle().SetTeam(&GetRedTeam());
|
||||
|
||||
GetBlueTeam().GetCastle() = a_WorldHeader.m_BlueCastle;
|
||||
GetBlueTeam().GetCastle().SetTeam(&GetBlueTeam());
|
||||
// GetBlueTeam().GetCastle().SetTeam(&GetBlueTeam());
|
||||
|
||||
m_TilePalette = a_WorldHeader.m_TilePalette;
|
||||
|
||||
|
||||
@@ -5,40 +5,7 @@
|
||||
namespace td {
|
||||
namespace game {
|
||||
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& buffer, TileType& tile) {
|
||||
std::uint8_t raw;
|
||||
buffer >> raw;
|
||||
tile = TileType(raw);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
sp::DataBuffer& operator>>(sp::DataBuffer& buffer, TilePtr& tile) {
|
||||
game::TileType tileType;
|
||||
buffer >> tileType;
|
||||
switch (tileType) {
|
||||
case game::TileType::Tower: {
|
||||
auto tilePtr = std::make_shared<game::TowerTile>();
|
||||
buffer >> tilePtr->color_palette_ref >> tilePtr->team_owner;
|
||||
tile = tilePtr;
|
||||
break;
|
||||
}
|
||||
case game::TileType::Walk: {
|
||||
auto tilePtr = std::make_shared<game::WalkableTile>();
|
||||
buffer >> tilePtr->direction;
|
||||
tile = tilePtr;
|
||||
break;
|
||||
}
|
||||
case game::TileType::Decoration: {
|
||||
auto tilePtr = std::make_shared<game::DecorationTile>();
|
||||
buffer >> tilePtr->color_palette_ref;
|
||||
tile = tilePtr;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return buffer;
|
||||
}
|
||||
|
||||
} // namespace game
|
||||
} // namespace td
|
||||
|
||||
Reference in New Issue
Block a user