migrating save files
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@@ -92,7 +92,7 @@ struct WorldHeader {
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};
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struct WorldData {
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std::unordered_map<game::ChunkCoord, game::ChunkPtr> m_Chunks;
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game::ChunkList m_Chunks;
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};
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} // namespace pdata
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@@ -6,10 +6,60 @@ namespace sp {
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class DataBuffer;
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// temp
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template <>
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void ReadMessage(DataBuffer& a_Buffer, td::protocol::pdata::WorldHeader& a_Header);
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void ReadMessage(DataBuffer& a_Buffer, td::protocol::pdata::PredictCommand& a_Header);
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template <>
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void ReadMessage(DataBuffer& a_Buffer, td::protocol::pdata::WorldData& a_WorldData);
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DataBuffer WriteMessage(const td::protocol::pdata::PredictCommand& a_Header);
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} // namespace sp
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} // namespace sp
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namespace td {
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template <typename T>
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sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec2<T>& a_Vec) {
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return a_Buffer << a_Vec.x << a_Vec.y;
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}
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template <typename T>
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sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec2<T>& a_Vec) {
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return a_Buffer >> a_Vec.x >> a_Vec.y;
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}
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template <typename T>
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sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec3<T>& a_Vec) {
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return a_Buffer << a_Vec.x << a_Vec.y << a_Vec.z;
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}
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template <typename T>
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sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec3<T>& a_Vec) {
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return a_Buffer >> a_Vec.x >> a_Vec.y >> a_Vec.z;
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}
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template <typename T>
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sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const Vec4<T>& a_Vec) {
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return a_Buffer << a_Vec.x << a_Vec.y << a_Vec.z << a_Vec.w;
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}
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template <typename T>
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sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, Vec4<T>& a_Vec) {
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return a_Buffer >> a_Vec.x >> a_Vec.y >> a_Vec.z >> a_Vec.w;
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}
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namespace game {
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sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const TeamCastle& a_Castle);
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sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, TeamCastle& a_Castle);
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sp::DataBuffer& operator<<(sp::DataBuffer& a_Buffer, const ChunkPtr& a_Chunk);
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sp::DataBuffer& operator>>(sp::DataBuffer& a_Buffer, ChunkPtr& a_Chunk);
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sp::DataBuffer& operator<<(sp::DataBuffer& buffer, const TilePtr& tile);
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sp::DataBuffer& operator>>(sp::DataBuffer& buffer, TilePtr& tile);
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} // namespace game
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} // namespace td
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