41 lines
1.5 KiB
C++
41 lines
1.5 KiB
C++
#pragma once
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#include "protocol/Protocol.h"
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namespace td {
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namespace protocol {
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class PacketDispatcher;
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class PacketHandler {
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private:
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PacketDispatcher* m_Dispatcher;
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public:
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PacketHandler(PacketDispatcher* dispatcher) : m_Dispatcher(dispatcher) {}
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virtual ~PacketHandler() {}
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PacketDispatcher* GetDispatcher() { return m_Dispatcher; }
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virtual void HandlePacket(PlayerLoginPacket* packet) {}
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virtual void HandlePacket(WorldBeginDataPacket* packet) {}
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virtual void HandlePacket(WorldDataPacket* packet) {}
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virtual void HandlePacket(KeepAlivePacket* packet) {}
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virtual void HandlePacket(UpdateMoneyPacket* packet) {}
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virtual void HandlePacket(UpdateExpPacket* packet) {}
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virtual void HandlePacket(UpdateLobbyTimePacket* packet) {}
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virtual void HandlePacket(UpdateGameStatePacket* packet) {}
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virtual void HandlePacket(PlayerListPacket* packet) {}
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virtual void HandlePacket(PlayerJoinPacket* packet) {}
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virtual void HandlePacket(PlayerLeavePacket* packet) {}
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virtual void HandlePacket(ConnexionInfoPacket* packet) {}
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virtual void HandlePacket(SelectTeamPacket* packet) {}
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virtual void HandlePacket(UpdatePlayerTeamPacket* packet) {}
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virtual void HandlePacket(DisconnectPacket* packet) {}
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virtual void HandlePacket(ServerTpsPacket* packet) {}
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virtual void HandlePacket(SpawnMobPacket* packet) {}
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virtual void HandlePacket(PlaceTowerPacket* packet) {}
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virtual void HandlePacket(WorldAddTowerPacket* packet) {}
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};
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} // namespace protocol
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} // namespace td
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