24 lines
514 B
C++
24 lines
514 B
C++
#pragma once
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#include "ShaderProgram.h"
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namespace td {
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namespace shader {
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class WorldShader : public ShaderProgram {
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private:
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unsigned int m_LocationCam = 0, m_LocationZoom = 0, m_LocationAspectRatio = 0, m_LocationViewtype = 0;
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protected:
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void GetAllUniformLocation();
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public:
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WorldShader();
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void LoadShader();
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void SetCamPos(const glm::vec2& camPos);
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void SetZoom(float zoom);
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void SetAspectRatio(float aspectRatio);
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void SetIsometricView(float isometric);
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};
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} // namespace shader
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} // namespace td
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