Files
Tower-Defense/include/render/WorldRenderer.h
2021-09-02 18:37:16 +02:00

44 lines
898 B
C++

#pragma once
#include "game/World.h"
#include "render/loader/GLLoader.h"
#include <glm/glm.hpp>
namespace td {
namespace render {
class WorldRenderer{
private:
game::World* m_World;
std::unique_ptr<GL::VAO> m_WorldVao, m_MobVao, m_SelectTileVao;
glm::vec2 m_CamPos;
glm::vec2 m_CursorPos;
float m_Zoom = 1;
float m_CamSensibility = 1;
public:
WorldRenderer(game::World* world);
~WorldRenderer();
void loadModels();
void update();
void render() const;
void setCamPos(float camX, float camY);
void moveCam(float relativeX, float relativeY, float aspectRatio);
void changeZoom(float zoom);
void click(int mouseX, int mouseY);
private:
void renderWorld() const;
void renderTowers() const;
void renderMobs() const;
void renderTileSelect() const;
void updateCursorPos();
};
} // namespace render
} // namespace td