Files
Tower-Defense/include/game/client/ClientConnexion.h
2021-09-19 17:33:16 +02:00

37 lines
975 B
C++

#pragma once
#include "protocol/PacketHandler.h"
#include "network/TCPSocket.h"
#include "game/Connexion.h"
namespace td {
namespace client {
class ClientConnexion : public protocol::Connexion {
private:
std::uint8_t m_ConnectionID;
std::string m_DisconnectReason;
float m_ServerTPS;
int m_Ping = 0;
public:
ClientConnexion();
virtual bool updateSocket();
virtual void HandlePacket(protocol::KeepAlivePacket* packet);
virtual void HandlePacket(protocol::ConnexionInfoPacket* packet);
virtual void HandlePacket(protocol::DisconnectPacket* packet);
virtual void HandlePacket(protocol::ServerTpsPacket* packet);
const std::string& getDisconnectReason() const { return m_DisconnectReason; }
float getServerTPS() const { return m_ServerTPS; }
int getServerPing() const { return m_Ping; }
REMOVE_COPY(ClientConnexion);
private:
void registerHandlers();
void login();
};
} // namespace client
} // namespace td