Files
Tower-Defense/src/game/BaseGame.cpp

38 lines
606 B
C++

#include "game/BaseGame.h"
namespace td {
namespace game {
Game::Game(World* world) : m_World(world) {
}
Game::~Game() {
}
void Game::tick(std::uint64_t delta) {
if (m_GameState == GameState::Game) {
m_World->tick(delta);
}
}
Player* Game::getPlayerById(PlayerID id) {
auto it = m_Players.find(id);
if (it == m_Players.end()) return nullptr;
return &it->second;
}
const Player* Game::getPlayerById(PlayerID id) const {
auto it = m_Players.find(id);
if (it == m_Players.end()) return nullptr;
return &it->second;
}
} // namespace game
} // namespace td